mmilchev's Forum Posts

  • 5 posts
  • Thanks for the answers. It's quite a complicated matter so I don't want to go into details, but I think I found a solution on my own - I will just have *blank* animations for the ones that I'm not sure they exists in an Object. Then I'll always have an animation to run.

    Thanks again for the help.

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  • Hello,

    Is there a way to check if a specific animation exists in a Sprite object through the event sheet?

    Thank you.

  • Thanks for the descriptive explanation Yann, I really appreciate it.

    I would've used Families to solve my problem, but unfortunately I am currently using the free version of Construct 2 and that's not possible there.

    I decided to go with your 3rd suggestion, which was to use my own collision and here is what I've come up with:

    <img src="http://s12.postimg.org/pa8dcbbpp/Untitled.png" border="0" />

    And I think that works pretty well. You can check what is the end result barnanimals.comoj.com

    If you see anything wrong with my approach, please let me know.

  • Well I've tried that, but it doesn't seem to work either. Here is a snapshot:

    <img src="http://s1.postimg.org/rf5orcdrz/Untitled.png" border="0" />

    It seems that I am accessing the same instance and the condition is always false.

  • Hey guys,

    I have a problem with picking instances when I have the same type of objects in a particular event - a kind of "Sprite is overlapping Sprite". The problem is that I can't seem to be able to compare their instance variables. Here is a snapshot of my "code":

    <img src="http://s4.postimg.org/q24ng57b1/Untitled.png" border="0" />

    The only way that I could think of comparing the Team variable of the Fighter objects was through storing it in a local variable and then picking the second instance. However that doesn't work and I have no idea why. Can anyone shed some light on what I'm doing wrong?

    Thank you.

  • 5 posts