mlmeiring's Forum Posts

  • 6 posts
  • <img src="http://www.twochicksgames.com/gamePages_files/buzzline.png" border="0" />

  • Feel free to check out our 100 level Construct2 game on the apple App Store.

    <img src="http://www.twochicksgames.com/TwoChiks_files/work1.jpg" border="0">

    Buzzline: Get BUZZLINE now

    Small collission bug on some levels has been fixed and submitted.

    TwoChicks

  • Hi

    I think my first project got a little out of hand and way to big for me to handle. So this in itself is making it difficult for me to figure out how to apply the tutorials and examples in this specific project.

    Same with the pause function. I have tried many different timer plugins but when trying to implement on the game I get lost.

    I will pm you a link to my capx

    Please let me know if you have any advise or if you can see where I'm doing something wrong - relating to the pause, save or any other functions

    Thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I can load or send my capx as soon as someone is willing to help

    Thanks

  • Hi

    Anyone online who could help with saving level progress as well as a pause function

    I have tried many tuts and examples etc but still just can't get it

    Also. I tested it on ipad2 and all other things work well except for sound. On web there is sound but not on device. I used AppMobi to build project.

    Thanks

    Maritza

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Hi. I am very new to Construct and need my object to rotate and move forward along with the mouse / touch.

    This is a maze game and the object needs to move in any direction the mouse or finger directs it.

    The game is started by clicking a start button. Thereafter the object should only begin moving when mouse or finger movement is detected.But this is not happening.As soon as I click start the object flips and causes collission.

    I have read many posts and watched tuts etc but can't seem to solve this. Another problem is when the movement or rotation is slow the object sort of wiggles around in any direction and eventually flips to the left or right causing collission.

    My aim is for the object to accelerate as the player increases drag of mouse or finger and then also when mouse is still the object should stop and keep in position it was before it came to a standstil

    I have been struggling with this for days and am now totally confused

    I used setAngle towards mouse.X and mouse.Y together with the move forward function.

    Hoping for any advice or even an example of something similar

    Thanks

  • 6 posts