Construct 3 - Multiplayer P2P
Hello, not being familiar with the multiplayer plugin, I wondered if it was possible to synchronize peers only when the host decides.
I thought about connecting each peer individually with the host but apparently that's not possible without leaving the current room.
I would really appreciate using the functions provided with the plugin such as sync obj, predicate input, etc... rather than sending a "Message" which would be poorly optimized for position, variable...
Why not sync them all the time?
Because it will allow both to optimize sending on demand and to add protection against cheating such as wallhack.