Mipey's Forum Posts

  • You have to set the depth of 3d object properly. Imagine it like a cube - by default it is thin, so it looks like a 2D sprite when it rotates. Set the depth to be equal to width and it'll be like equilateral cube

  • Global array, that is. Otherwise the array will get destroyed with layout change, too

  • Slightly offtopic, is that avatar from Toradora? I've seen it, but I can't seem to remember the scene...

    Anyway, keep up the good work

  • If you make the sprite global, it is accessible from any layout AFTER the one the sprite is on loads. But in editor the sprite won't be available, only through event sheet. Also, the sprite keeps any data between layout changes - for example if it has been moved, it will be there when you go to new layout.

    So, with global sprites, keep this in mind:

    • reset their variables and/or position/size/etc as needed on layout change (or just delete it if you don't need it, then recreate)
    • it is a good idea to make a sprite global, then have it destroyed on start of layout, then wherever you need the sprite, just create it, then when it is not needed anymore, destroy it - unless you want to keep the sprite data

    So, in short, when the sprite is made global, it is available everywhere through code and it keeps any data.

  • Hm, come to think of it, you could use 3D layout... randomly spawn some hundred stars at different Z-levels, then rapidly change view distance and blackout. Cheap trick. Try it in a new cap and see if you can work it in somehow... such as through layer inheritance.

  • Just fake it? There is no need to use big animations or even movie clip for the tunnel effect. Creative use of layer or object effects and particles can accomplish the same. Maybe even with sprite displacement.

  • Yes, inheritance layer is the way to go. Also a separate event sheet for the UI events (don't forget to include it!).

  • It ate my time.

  • Construct 2 won't be out for quite a while, anyway. Chances are you'll finish your project before Construct 2 sees the daylight.

  • I'm giving you bonus points for having the naughtiest .exe name for a Construct game yet.

    O ho ho ho

  • 17 tiles? Well, you could use the alphabet as well.

  • If I recall correctly, there was someone offering a Construct package for money... think there is a thread about that somewhere on this forum.

    But yeah, Construct is free - as in, you are free to do anything with creations you make in Construct. Construct itself uses some libraries that prohibit selling, however, so it is illegal to sell Construct itself.

    Did you get a physical package (CD with Construct, manuals etc.)? Then in that case you may have paid for the medium etc., not Construct itself (as the seller may state).

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  • So, you want to make a MMO?

    Can you afford your own decent server? Can you afford to maintain it all by yourself or at least hire someone to do so? Can you afford to still provide content and stuff while dealing with marketing, technical support etc.?

    MMO means Massive Multiplayer Online, massive meaning a lot of players. That alone has a large inherent cost that you have to be prepared to overcome for at least several months before the balance breaks even. That is if players actually stick around and not jump the ship for another brand new MMO.

    Loyal players stick to their favorite MMOs, since they're time consuming, they just can't afford to play more MMOs. Other players, they play MMOs until they get bored and move on.

    What am I saying? The MMO market is overly saturated already, new MMOs are being released weekly and we all only have so many hours a day to play.

    You are better off doing small scale stuff like Minecraft (which is definitely NOT a MMO), it is low cost and more likely to yield profit. Once you've got such small projects down under your belt and have some financial backing as well as experience, you can start thinking about larger projects.

    *falls off the soap box*

  • And if your game is the next hit... good luck handling thousand requests.