GeorgeZaharia
Thank you! Your suggestion on animation frame totally make sense, i'll try that out.
—
Thanks for the help, unfortunately not exactly what I meant, but glad im on the right track. I have already cloned the object in the level design, so each of them already have a different name on their instance variable: hitbox_number01, hitbox_number02, hitbox_number03 etc.
What I hope to do is that during the melee combo (there are 3 moves):
In first attack animation (during frame 1)> Spawn hitbox_number01
In second attack animation (during frame 0&1)> Spawn hitbox_number02
In third attack animation (during frame 02 for example) > Spawn hitbox_number03
As each of them varies in size.
I hope that make sense :) Thanks guys!