MiniHulk's Forum Posts

  • I was a little un-descriptive in my first post with the word tracer, what I'm after is a way to create a path showing the trajectory the ball will travel before it's shot including after hitting objects kinda like in peggle. That's a great tracer effect though, thanks for sharing will be using that.

  • Has anyone successfully created a physics based ball trajectory prediction tracer? the following is about the best I can come up with but it's not really good enough, for obvious reasons.

    https://www.dropbox.com/s/9dh4fyv8jq2fo9x/ball-trajectory.capx?dl=0

  • Hi, I'm having some problems understanding how the multiplayer object works.

    I'm trying to create a chat system which uses the Facebook plugin to grab a users Facebook ID, name and stores them in global variables 'facebookName', 'facebookID'. I then use 'facebookName' as the alias to join a game.

    On peer connected I can create a Player object with 'peerID', 'facebookID' instance variables, I can then set the created Player object's 'peerID' using Multiplayer.PeerID but how do I set the 'facebookID'?

    This is how I have it setup but for each peer/host it replaces the 'facebookID' in all Player objects with it's own global variable. Is it even possible?

    https://www.dropbox.com/s/p6959uhpcf9z3 ... player.png

  • sorted it, took the scroll to bottom code from the official textbox plugin and added it to the pode div plugin, seems to work fine now

  • OK attempt 2, this time using the div plugin by pode: plugins-pode-html-pack_t69356

    example: https://www.dropbox.com/s/qjpws9a2n5965 ... .capx?dl=0

    have formatting which is very cool but, I'm having some issues getting the div to auto scroll to the bottom of the div each time a new entry is added. is there anyway to do this that you can think of which does not include editing the exported files and adding js for it there?

  • Hi, i'm trying to create a chat log system but, can't get exactly what I'm after.

    Check out the example: https://www.dropbox.com/s/r6i41clvz7s64zm/testchat.capx?dl=0

    I have it either working in an advanced textbox https://www.scirra.com/forum/plugin-advanced-textbox_t82223 which has the scrollbars for browsing but, no custom font colors etc, or using tag text https://www.scirra.com/forum/plugin-tag-text_t92363 which I cannot for the life of me work out how to add scroll bars but has the pretty text.

    Is there anyway that you can think of to either add text formatting to the advanced textbox or scroll bars to the tag text?

  • Hi, I know this is a bit of a long shot as the ps4 controller does not work without ds4windows on windows but, has anyone had any success using one with construct?

    My experience is that whenever I run or close a layout preview my whole computer freezes for around 10 seconds. I get the same result using all browsers.

  • thanks mate, after doing some reading I have now installed and using chrome canary with success, much smoother!

  • is the jittering standard then? is there a way to reduce, prevent it. It seems to be a little better when the player's speed is lower.

  • sorry forgot I could do that

  • Hi Guys, I having some problems getting scrolling to player to run smoothly, tried chrome and webkit and getting the same results. After moving to the right for a certain amount of time the grass background seems to get a head of itself or behind itself I can't work out what's going on and when the player is at the edge of the scrolling window it jumps forward like 1 pixel every now and again. Is this something to do with the scrolling or something different all to together?

    my hardware;

    i5 4590

    msi gtx 970

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  • sorry about that, here's what I have so far but it's only the hosts text which changes color.

    https://www.dropbox.com/s/8drbey8y5gl5x ... .capx?dl=0

    I find sometimes that I try so long getting something to work how I want that I just try anything until it works and don't fully understand how <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I have been going through the multiplayer tutorial and it's awesome but, I still can't get my head around how syncing works. I have the following example where 4 players can join the room, their ID & username are inputted to vars and displayed within text objects.

    https://www.dropbox.com/s/8drbey8y5gl5x ... .capx?dl=0

    Iv'e been attempting to do is;

    When a player presses space the the text object with their ID will turn blue on everyone's screen.

    Each way I have tried changes either the host's screen or the peer's, can't get it to update on all.

    Right click on the tab in the browser and click duplicate (in chrome) to get another player into the game

  • I noticed I had not included the worker.id_interact within the function calls and have edited that now.

  • Please when you get the time could you take a look at my new setup, it does seem far more stable and easier to manage am I going in the right direction and any tips on a priority system?

    https://www.dropbox.com/s/2g71o91svb1g6ld/ai-test.png?dl=0