mindfaQ's Forum Posts

  • this is working:

    <img src="http://666kb.com/i/ciqzzpim8l17alrlo.png" border="0" />

    this is not working:

    <img src="http://666kb.com/i/ciqzzxa9ip0mklzwc.png" border="0" />

    as you can see, the only difference is that for the working version I assigned values to a local variable before using them in a system value comparison. I think this has something to do with how loops work in Construct 2, but it would be nice to understandwhy this is happening to prevent further confusion.

    Maybe someone can help, thank ^^.

  • Leave that "else: destroy checkbox_true" away. Since you don't spawn one nor even pick one in the event, this will randomly destroy a instance of this. Meaning if you have one option enabled and the other disabled, you will see both as disabled.

    If problems stay, try pick checkbox by UID instead of comparing values, maybe comparing works weird for picking instances out of the blue.

  • making them solid would at least prevent them to overlap. Not really sure about formations - experimenting with the distance expression, collision with camp or waypoints could work.

  • And your problem is?

    Do some research on formulas to detect speed and acceleration in relation to transmission, then adjust your formulas for each gear.

  • s000.tinyupload.com/index.php

    not sure how to proceed to get the string into the variable though.

    Working with the string is not that hard though.

    Go comma by comma: add x coordinate to y=0, add y to y=1, after that remove the contents you just added from the string and go to the next x of the array (increase the array size). Probably could work with pop and push, but haven't used that yet.

  • If you mean rescaling in the game: nope, has no effects on memory efficiency with which the sprite is stored, rescaling just costs some computational power, not memory if I am not mistaken.

    Second question: don't know.

  • use tags for the timer instead of the empty tag ""

  • There is a plugin for that iirc, so look in the plugins forum.

    Or take the approach:

    localvar = ""

    localvar2 = ""

    • : localvar = str(number)

    -- while

    len(str(var))>3 : set localvar2 = "."&right(localvar,3)&localvar2

    set localvar = left(localvar,len(localvar)-3)

    • : set localvar2 = localvar&localvar2

    localvar 2 contains your separated number

  • Well because your "on timer"-event is empty and the start of your timer is deactivated. Also you try to run "every tick" in a function, which is run only when called (so if you call it once, the stuff in "every tick" will only run once).

    You try to deactivate the group "timer" which doesn't exist in your project. If think you need to clean up some stuff there ^^.

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  • Luckily no steam problems here, but it really sucks if it doesn't work and there aren't even decent reasons for it. Really wonderous since Steam normally works fine and is a great platform imo.

  • add the timer behaviour

    goon on path found: play sound

    start timer "goonsound" for 4 seconds (regular)

    goon on timer "goonsound": play sound

  • player on collision powerup:

    [add powerup effects (like activating your group)]

    [start timer "powerup" for 5 seconds once]

    player on timer "powerup"

    [remove powerup effects (like deactivating your group)]

  • If it just for displaying long information once, this would work:

    s000.tinyupload.com/index.php

    if the same text is supposed to be repeating, you'd need to detect the text length in pixels somehow to properly loop it (len(x) could give a hint, but as long as you don't use a fixed-width font like Courier New, this won't lead to much) OR not make it fluid, but instead go letter by letter.

  • Any picture editing/ drawing program. Preferably one with transparency (alpha-channel) support. Popular choices would be:

    Raster graphics:

    Photoshop (expensive, okay price if you are a student)

    Gimp (free)

    Vector graphics (if you like working with those or aim for a "clean" style):

    Illustrator (expensive)

    Inkscape (free)

    Some popular drawing programs with more artsy options are:

    Painter

    Paint Tool SAI

  • set val default value to 0 instead of 14. You select by IID with sprite(x), not UID