mindfaQ's Forum Posts

  • Construct 2 games crash in this browser version, or is it just my installation? Wanna know it. If it is just my installation, I need to fix it. thanks.

    Edit: doesn't happen for all games, I don't know what the cause is :/.

    example: scirra.com/tutorials/682/sequence-quiz-a-game-for-the-classroom this crashes. But it must be my browser, if an old release crashes. Just don't really know what I could do besides reinstalling and clearing the cache.

    When I downloaded the .capx and ran the preview, it worked, though. I am really confused now.

  • why would you want it anyway...

  • Sure, you have different options for separation.

    For example tag each question. (a new field for each line)

    You could use a different z-index for different text files/subjects. (I think I would prefer that one)

    You could use more than one array, one for each subject.

    You could use one text file and use another separator to divide subjects and you'll save the info somewhere which x-index-range contains which subject.

    Ofc depending on the way you separate the questions in your array(s), you must modify the algorithm that shows the questions.

    You can also add a tag to questions for their difficulty level.

    So a text file could look like this;

    Question 1?;right answer;wrong answer 1;wrong answer 2; wrong answer 3;1

    Question 2?;right answer;wrong answer 1;wrong answer 2; wrong answer 3;2

    Question 3?;right answer;wrong answer 1;wrong answer 2; wrong answer 3;2

    Question 4?;right answer;wrong answer 1;wrong answer 2; wrong answer 3;3

    1 would be easiest, 2 easy, 3 normal, and so on...

    And then let the game increase the difficulty over time.

  • the questions part is easy, make a textfile, format it like this (you can use a different separator than ; ofc)

    Question 1?;right answer;wrong answer 1;wrong answer 2; wrong answer 3

    Question 2?;right answer;wrong answer 1;wrong answer 2; wrong answer 3

    and so on.

    Then you import that file as project file, load it in via the AJAX object.

    Then parse it into an array.

    After that you can easily work with the questions and answers in the array and load them into your game.

    example: copy.com/6dTNVXTviBkUcjsj

  • easier:

    event:

    object variable = xyz

    action:

    set var_number = object.pickedcount

  • It is rather simple:

    copy.com/OqrKHoesNdWpheF8

  • I am prefering the competitive approach (Dota 2) to grinding. Grinding is annoying for me.

  • This has the basic option except shooting the meteor (but you can implement that easily enough imo):

    copy.com/GzcWFi8VRmXldMtN

    edit: guess I misunderstood the game a bit, but at least it has checking for the correct answer in it, you now only need to combine it with your meteors.

  • Why not use a 2d array?

    If you can only save a string for each highscore, convert the array to such a string when saving and convert the string to the array when loading.

    Not a bad solution with the padded zeroes

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Litetween would work indeed.

  • You're right about gameplay. Games have evolved into a completely new form of interactive storytelling in the last 25-30 years, but at their core, they're meant to beplayed. If a game these days has an amazing story and breath-taking graphics, but the game itself is a chore to play, then it's a bad game.

    That's why the term "game" is antiquated to use for our medium as a whole. People start using the term "interactive experiences" and videogames are just a part of the whole.

    Obviously people are going to compare. Also people are liking different things. As small developer you probably will not make it right for everyone (even the big developers can't). Good thing to have is some sort of "selling point", something that sets your game apart from the mass in a good way. Then you'll attract people that like that.

  • This is why Apple sucks (okay, not only because of that, there are a lot of reasons ^^)

  • WC3 uses tiles + cliffs + a height map (and units, structures and doodads on top of it). It is 3D, emulating all that in construct is not feasible. That doesn't mean that you cant create a two-dimensional RPG map, like in SNES RPGs etc..

  • I have no problem with just hitting launch in Steam, then doing it again. Right now I have 2 instances of C2 open and Kerbal Space Program.

    I've had that working like that on one computer as well, but it didn't seem to be replicatable.

  • Extra credits is a good show indeed.