mina's Forum Posts

  • Hi,

    I have a problem with the zero parallax layout.

    It works fine when the full-screen mode is off, but when i export it to phone gap i should set the full-screen in browser to on and here is the problem.

    when i test it in different phones this layer will not appear in the right way it's either out of the screen or only half of it will appear.

    I tried to give the objects in this layer an Anchor behavior, but still its not appearing in the right way.

    So does anyone knows how to make this layer appears as perfect as it appears when the full-screen mode is off.

  • Potato Thanx I really appreciate ur help. It looks nice also ;)

  • Kyatric thanx 4 ur help :)

    cjr1974 thanx, but i don't want to test it as a web base. I want to test it as a phone application with extension of apk or other ios, symbion extensions.

    Potato Yes i think the problem is related to the particle rate. If i make it less that 500 it works fine but it will not hide the hole boy sprite. Can u post an example of ur glow/spark image idea :D

  • Kyatric and how about testing it on android phones after export it through phonegap?

  • Hi,

    dl.dropbox.com/u/52040403/particles.capx

    Please take a look to this capx.

    When i test it on internet explorer it works fine.

    1. click on the boy sprite.

    2. particles rate will increase.

    3. the boy sprite will disappear.

    4. particles rate will decrease.

    5. the new boy sprite will appear.

    But, my problem is when i test it on firefox or export it through phonegap to android phones it's not working properly.

    1. click on the boy sprite.

    2. particles rate will increase.

    3. the boy sprite will disappear.

    4. particles rate will NOT decrease.

    5. the new boy sprite will NOT appear.

    Does anyone know why this is happened, is it a bug! and is there any other ways to create the same effect.

    Thanks in advance.

  • Hello Forum,

    Please take a look to this file

    dl.dropbox.com/u/52040403/fighting%20animation.capx

    I'm trying to make the player fighting when i press on Sprite12 "the small icon of a fighter carrying a sword on the right side of the screen"

    I tried so many ways but it's not working with the touch behavior :(

    Can u help me with that?

    Thanks in advance.

  • I think my post should be under the how do i section or the bug section. How can i move it please?

  • Any Help please?

  • Can u help me Ashley with this issue. Is it a bug? if Yes, so how can i make the same effect and make it works on mobile device.

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  • Nimtrix Thanks 4 ur help. if i change the bullet to simulate "press right" i need to move it by pressing right arrow, but i want it to move to right all the time.

    Dado as Nimtrix said "The sensation of acceleration is because of the events I added for a more curved jumping movement". That's exactly what i want "curved jump" and it looks fine, but if u have a nicer way to do that i would like to know it and i will appreciate that :)

  • Thanks for ur help Yann :)

  • Yann I test both my capx and yours on firefox and android phones but its not working unless i decrease the size of the particles to be like 500 instead of 1000. which will not hide the whole sprite :(

    If the size of the particles is 1000, it works fine on ie9 (the particles appear and then disappear). but on firefox and android "exported through phonegap" (the particles will appear and stay there).

  • The same problem Yann it works fine on internet explorer but doesn't work in the way on firefox or mobile.

  • I think we can make it jump in a curve by set the player position while jump and fall like this example

    dl.dropbox.com/u/52040403/bullet%20with%20platform2.capx

  • Dado

    Here is what i did so far with the bullet and platform behaviors.

    dl.dropbox.com/u/52040403/bullet%20with%20platform.capx

    Please take a look.

    Just one problem i want the jump to be in a curve way not straight to top. how can i do that?