Problem Description
I noticed that when i put my photoshop made sprites into C2\C3, the color changes a little. Much worse with transparent sprites overlapping each other.
Attach a Capx
I guess there`s no point?
Steps to Reproduce Bug
Make some sprite in photoshop. Put it into C2\C3, compare color with your photoshop source.
Observed Result
Color is different.
Expected Result
Color is exactly the same.
Affected Browsers
Didn`t check others.
Operating System and Service Pack
Windows 7 SP1 64
Construct 2 Version ID
Latest
Construct 3 Version ID
Latest
Heres an example. I used 2 sprites, one completely black and the other is really small white to transparent gradient. Put them on top each other and this is what happened:
Notice how colors are slightly different. Basically darker in C2\C3.
You might think, why all the fuzz? The differency is barely noticable. But the problem is - my game uses a lot of filtering layers with sprites on them having effects like color, overlay, hue etc. 1% difference +1% +1% .... and there you have a very noticable 10% difference.
Now, i don`t know if it`s even a bug, if it`s photoshop or construct related. Maybe it`s the color profile in my photoshop, but then wich one do i use? Theres like trillion of those. All the images i did the testing with were done in RGB\16 (sRGB IEC61966-2.1 profile) saved as PNG-24 with sRGB on, interlaced off.
There`s also this weird thing. What Construct says about layer color, and what Photoshop says, c2 seems fine, c3 is off:
How do i deal with this?