Mimiste's Forum Posts

  • Well, it's not the same technology too. Basically if you want to do a 3D game for windows, using directX, you should use CC.

    But if you want to do a 2D cross platform game, running on desktop, mobile, browsers you'll have to use C2 but yes, it have less plugins than CC for now.

  • why ? That's two different kind of jump. Excal's method is, if I understand, something like "you load the jump by pressing the button, and when you release it, you jump"

    Mine is "you press the button and jump instantly, when you release, you stop mid air and begin to fall"

    Both are good depending the kind of jump you want to give to your game

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  • to simulate this kind of jump, when the player release the jump button I set the vectorY property of the platformer behavior to "vectorY / 2". It's perfectible because it's not very smooth but it's a good start

  • hi

    reset your variable damagedone to 0 in your event 2 where it check for damagedone = 1 or it will always set lastmaxspeed to 0

  • for testing, you can use dropbox, no ftp program and manual upload, just export to your dropbox folder

  • Have you tried exporting with cocoonJS for iOS instead of phonegap ?

  • I dont know if it's the best solution, but what i do to move the camera is :

    Create a sprite called "cameraTarget" for exemple

    Make it invisible

    Apply the behavior "scroll to" on this sprite so the camera will always follow it

    Move the sprite down (i would use the bullet behavior in your case)

  • Pretty clear explanation

    I thought it was possible to do this in the same event like

    if (collide AND ZPressed){

    Do Action

    }

    But as soon as they are "real" events, yes i understand why it would'nt work

  • Of course you can do that, what was the problem ?

  • You should use the "On Finished" animation event and put the destroy as an action of this event

  • It's really ugly too as a programmer to wait a given time to ensure that an object is created before using it's properties or assigning values. If i had to do this, I would rely on events that are called after the creation of an object.

    However, like Kyatric said, it just works without using wait and I really dont see why it wouldn't.

  • Tried both. I prefer cocoonjs for the performance and simplicity. The XDK, and the applab is a real mess tu use.

  • Well, it's true that now, you need a wordpress.com account to use gravatar. I wanted to change my gravatar recently and it forced me to use a wordpress.com account to log in.

  • Hi

    You have to create an eventsheet for your player movement and mechanics and include this eventsheet in all your layout eventsheet.

    Right click and select "include event sheet"

  • Hi, it's stand alone !