MiloSavage's Forum Posts

  • 4 posts
  • Thanks I've got it working now thank you so much

  • Hi there.

    Im making a game that I'm going to have running in the background on a phone and at random times within specified time periods events/ alerts happen that need to be reacted to.

    How do I grab the time/day of the week from the device?

    How do I keep the game running in the background on the phone?

    How do I enable The game to alert/vibrate the phone while it is running in the background?

    Any help with these would be fantastic.

    Cheers

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  • Hi there thank you so much for your help.

    As this is my first game and first time using this engine. Could i trouble you to dumb it down a wee bit more if possible. At the moment i have:

    Each wire has its Instance variable "R","G" etc

    I have a global Value called "CString"

    I Have the wires "on touch" become invisible (revealing the broken wire sprite beneath)

    I have Set CString to choose ("R:G:B:Y","G:B:Y:R",... (All 24 combinations)

    So CString becomes "R:G:B:Y" etc. How do i on touch of the wire compare if that wires Instance Variable is the next In the CString value? I dont seem to be able to "compare variable" as an event within the "on touch" condition.

    Sorry to be a pain

    cheers

  • Hi there.

    I'm making a bomb defusal game. I have Red, Green, Blue and Yellow wires.

    I've got it so that it gives you a randomly generated order to cut the wires in but I'm not sure how to program it so that if u don't cut them in the order that you've been told that it will fail/explode. My Values currently output as text "RGBY", "BYGR" etc I'm just trying to get BYGR to equal some vaulues that mean you must click Blue then yellow then Green then Red or else it will explode.

    Cheers Guys/girls <img src="smileys/smiley1.gif" border="0" align="middle" />

  • 4 posts