milkyw's Forum Posts

  • 15 posts
  • How did you do that? when I added mine , it appeared literal and wasn't converted to html. is it same format? is there some permissions?

    Edit:

    Weird, now it works. (: strange, when I first tried it before posting here, it didn't work. maybe I used uppercase for the code and that does not work.

    Thanks

  • thanks a lot for the response, I request the login window manually when user click to start the game. but I ll check and implement what you suggested.

    Will send you more details about the issues with the window (1. it was wrongly centered, but that could be just the plain page html I used, 2. couldn't be closed), I ll test these more to be sure and will send screenshot when confirmed.

    thanks

  • I suggest enabling bbcode for signatures, or at least converting urls to hyperlinks. this would be very helpful to promote our sites and remove the need for copy/paste for users in order to visit a site from signature.

    also textareas in profile editing are too small.   it's good chrome and firefox add resizing holder automatically. but it would be better if done from the site.

    thanks

  • I tried clay.io in my game, though I run into problems especially on mobile. first one time safari crashed when login windows showed up, other times, I had hard time entering in my guest name, or closing the window. it seems a hassle. I ll check more on clay.io if there are solutions using their api

    but is there another better alternative we can use with construct 2? if publishable with game on scirra site that's preferred but not necessary.   a good leaderboard and achievement . would be good if I can integrate their login into my game without some heavy window. for example people who want to play as guest.

    or is it better to code my own? what have you tried for your own games?

  • lol Eisenhans its the classic position :)

    Looking forward to the next milky.

    thanks man, I appreciate it ( :

  • What have you done to space invaders?! Haha, Im just kidding.

    I smiled when I read the description and had a good laugh when I played. For what it is, its great.

    hahaha, ruined it. glad it made you smile. thanks for taking a look and commenting. (;

    As soon as the turds sit on the ground, they look uncannily realistic.

    hehe, hope you weren't playing during lunchtime.   

    thanks for playing!

    I'm planning on ruining another classic.

  • This is my first full game in construct 2. it's a bit crappy (literally) but full playable game. I tested on chrome, don't know if it works fine on firefox.

    I didn't use plugins except clay.io used the achievements and leaderboard.

    Warning: If you are at work (you might want to turn off the sound)

    http://gamesfreesite.com/games/human-invaders/

    What do you think? be nice, my first production here.

  • Sorry about my last message, I found what you meant in the manual. I have to use NPC(0).X and NPC(1)

    scirra.com/manual/78/expressions

    I tested and it works with is overlapping with.

    Thanks for the help!

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  • thanks for the answer. in on collision , how can I pick 0 from 1. for instance if I want to write

    event: On collision with NPC.   action: (first npc instance)NPC.x = (second NPC instance)NPC.x -10

    or

    (first npc instance)NPC.x = (first npc instance)NPC.x - (second NPC instance)NPC.x

    thanks

  • I want to make NPC sprites avoid hitting each other. so I decided use is overlapping at offset.   however, in the action, how can I pick the source instance and the target instance? so that I can make the source NPC avoids the target NPC.

    thanks

  • Very nice game! awesome don't let it collect dust or (some other kind of internet things...) on your hard disk.   just one thing how to kill that derp at the end?

  • thanks Tokinsom, unfortunately, I can't view the file because it says different version, I need to download the beta. I ll do that today and have a look. thanks (; I appreciate it.

  • Thanks a lot! that exactly what I was looking for.

  • I thought now of different approach, by having invisible walls for enemies if on collision reverse direction. still if someone knows how to detect what object on x,y, please share. thanks

  • I'm practicing on making a platformer. right now trying to make enemy that patrols back and forth over bunch of tiles. think of it like Mario's enemies how they go back and forth. for that i need to detect if the enemy is about to reach the end of the tiles so then it can reverse its direction.   How do I achieve this? I tried to search the forum, but may be I didn't use right terms.

    I tried using specific tile x and width, I was able to make it reverse direction on reaching the start, but reaching the end I couldn't because as far as i can see there is no way to detect how many tiles arranged in that area to calculate the end of that particular platform.

    I tried using sin movement, but then this will be a problem since platforms are not equal in length.   also I didn't find a way to detect in what direction that movement of the sin is going into so that I can mirror the sprite.

    In sum: How to detect what tile/sprite/object exist in specific x y?

    thanks

  • 15 posts