MilanTent's Forum Posts

  • 7 posts
  • Hi all,

    Our first completed game in Construct 2 is participating in the 2014 Indie Game Maker contest with RPGMaker and Humble Bundle. It is called Dendron and revolves around a tree and the need to protect it.

    It is the first tree defense game ever and we would really love it if you guys try it out and vote for us if you like it. Voting requires registration on the website, but will take no more than two minutes. Dendron has been made in a month and really demonstrates the potential of Construct 2. Voting is promoting Construct 2!

    Here's the link: http://goo.gl/7YlIGE

    Thanks in advance!

    Merijn & Anneke

    Mindbreakers

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hiya Kittiewan, nice example! I am specifically interested in hearing more about the random generation of platforms and the way gaps are specified to provide a 'fair' game. Currently I am writing a tutorial for educational purposes, where I try to explain every step of the process. So far I haven't seen many examples without code yet yours seems easy to explain to a class. However, how would you explain the whole "Create object" system action (gaps+width) to a noob-audience?

  • No sample capx yet, all theory for now. Imagine a sprite with ten frames (different houses). A spawn point outside of the screen sends it in, with bullet behavior and an angle set at 180 degrees. Say every three seconds, a new house spawns outside of the screen, with a certain distance. I'd like to remove that distance and have these sprites neatly 'click' together, like LEGO bricks.

  • Hiya guys,

    I'm trying to figure out how to randomly create scenery (houses) and click them together the moment they spawn. I've used code to do this but I want to demonstrate to users that this can be done entirely with drag and drop commands (using a spawn point or something similar). Here's the situation in a nutshell:

    • Objects now appear with random intervals (every X seconds) and random appearance (from a pool of frames within the sprite). This makes it seem different houses are on the background all the time. Neat, but it could be better. I want the houses to be connected, forming a skyline. Two image points should do the job, i.e. clicking origin 0 of one object to origin 1 of the other.
    • I am using a spawn point outside of the layout and have already tried to use two sprites that spawn each other in turn, which works yet feels like a lengthy ordeal (I did the same thing for wrapping a background, using two instances of the same object).
    • I'd like to do this without code, as I am using it for educational purposes. The frames I'm using within the sprite are all different sizes, so connecting them with a ticker counting pixels is not an option.

    Any tips?

  • This Friday the book will be free for 24 hours again! Spread the word and do leave reviews on the book's page if you enjoyed reading it.

    Best regards,

    Merijn de Boer

  • Hi,

    Just wanted to let you guys know that the update for the book is coming along nicely. I've toyed around with an endless runner and already found some great ways to randomly create levels and use animations to spice things up. Animation will be an important topic in this update, as well as using a 'playerbox', something I never utilized much until now.

    The next update will come in handy for both endless runners as well as platform games. Furthermore, you really have the chance to start animating and create realistic characters for your games. Will do a free download promo again soon!

    Cheers,

    Merijn (author of So You Want to Be a Game Designer!)

  • Hey guys,

    Since I stumbled upon this post by sheer coincidence, I wanted to thank you for spreading the word! It's great to see so many happy readers find the book and I'd like to see the free download go to as many Construct 2 users as possible (it did well, but you guys are the ones I'd like to see the book go to). Said this, those who want to be informed about future "promo days" can follow me on Twitter, as I am working on a new update for the book.

    The new update will include an additional game design for a popular type of game and, in addition, lessons in digital art from a professional artist (who also designed the cover of the book). Furthermore, new interviews will be available. For the new update I'll dig deeper into the templates that Construct 2 offers and how these can be applied and improved (incremental jumps for endless runners, anyone?).

    If you have skimmed through the book and like it, please leave a review at its page on Amazon when you have the time. This enables me to improve the book and work on future updates. I already have at least four updates planned and plenty of developers lined up to participate.

    Thanks & happy reading!

    Merijn de Boer   

    P.S. After the period of exclusivity on Amazon I'd like to distribute the book via the Scirra Store. Contact with Scirra has already been made and they will review the book in the near future.

  • 7 posts