mikybee93's Forum Posts

  • 12 posts
  • Thankyou, it seems as if i was adding an extra space, which was screwing it up =)

  • I'm not...

    I have text that starts invisible, then turns visible.

    Maybe it's a glitch.

    And the Global 'Inventory' didn't work, it still changes to inventory.

    Edit:

    And also, if i have 150 money, and i buy a rock for 100 it says i'm too poor.

    Is there a way for it to compare the value before, not after, so it won't say i'm too poor, because it's looking at my $50 after i buy it, not my 150 before.

  • What i mean is, when i try to say 'inventory' it automatically changes to 'money'

    PS: This isn't with the final sprites yet, i have a lot of work to do. At the moment I'm trying to make the engine.

    http://www.mediafire.com/?imc0tmnkjln

    The problem occurs on the shop page, event # 5

    It says 'Money' greater or equal 1

    I want it to say 'Inventory' greater or equal 1

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  • That really helps =)

    One thing though is that when i try to add the condition 'Inventory' greater than 0, it keeps changing 'Inventory' to 'Money'.

    Is this common?

  • Okay, here's as much detail as i can give.

    Each item takes up one square, sort of like most RPG games, not like diablo.

    I'm going to have somewhere around 5-10 items in the inventory at max.

    It doesn't matter if it is always showing, like a bar on the bottom of the screen. I don't need it to pop up when i click something.

    All i really want is for someone to be able to click on a weapon and equip it with that click.

    Also, i need the weapon to be transferred to the inventory when you buy it from the shop.

    I really have no idea how this would be possible at all, since this is my first time every attempting to create a game.

  • Sorry to bump this, but i still need advise please.

  • At least 14 different types in all, I think that the easier way will be sufficient for now, once i know how to do the basics i catch on pretty quickly.

    Edit: I should say, max number that would be in the inventory (unequipped) is five or so.

  • Yeah yeah, you ARE is you're and possessive is your. You understood what I meant didn't you?

    And please don't yell the word "please".

  • It will contain many items, mostly weapons and armors.

    Also, i'm trying to make it say "your too poor" if you click on something when your money is too low, but what it does is compare value 'money' after you click on it.

    So, i'll have $150, and i buy the rock for $100, then it will say that i cant afford it (because my money is NOW $50). I only want it to say that i can't afford it if my money is too low (when i click on it)

  • Wow, that helped indeed!

    I got alot from this thread so far, multiple conditions, global variables =)

    Uhm.. sorry to ask for yet ANOTHER thing, but how in the world do you make an inventory!! One which changes the thing the person is holding (ect)

  • Thanks alot, i didn't know that you could have two "ifs" in it.

    That really helps me in general =)

    One thing though. I want a single variable 'Money' to stay constant from the game screen untill the shop screen, and still stay constant from the shop screen untill the game screen again!

    At the moment it's like this. I kill all the monsters and have 150 money, then i get moved on to the shop screen. In the shop screen I have 0 money =(

    What I tried is using my main character with a private variable in both screens so i would have that same variable, but it didn't work.

    How do i do that? And also, how do i upload my game onto these boards?

  • I want something like so.

    When 'rock' is clicked, compare value 'money' greater or equal 100.

    If value 'money' greater or equal 100, subtract 100 from value 'money', move 'rock' to 'inventory'.

    If value 'money' is not greater or equal 100, go to layout #.

    In all, i want it to buy the rock and put it into the inventory, or if it can't, go to a "sorry, can't buy" screen.

    I can't seem to get the thing to compare money when clicked, which means i cant go on with the rest of it.

    Either way, this system is awesome, even easier than game maker, and i have absolutely no scripting background (that may be part of the trouble)

    Any help is appreciated!

  • 12 posts