MikeyZ's Forum Posts

  • Hey, previously I posted about a project involving drawing objects in-game to have something... say, a Pong ball, bounce off of and then erase the line. But I'm having trouble working with this one. Can anyone lend a hand? What I need is help with making an object reflect off a sketch, and then the sketch erase.

  • I just downloaded the plugin needed (Thanks, R0J0hound!) but how do I install it now?

  • Hey, that's pretty cool! Thanks!

  • I'm unfamiliar with that. How do I use it?

  • I was considering making an Inkball clone (Haven't played? It's like pinball but you draw lines instead of use the flippers. It came with the XP Touch and Vista computers, but Microsoft scrapped it with Win7. They should have brought it back for Win8.)

    But can Construct make a simple drawing system? All I need is something that lets you sketch something, and then erase it either when you hit the eraser button or when a ball hits it. (But if this idea takes off, it could become some kind of Magic Pencil game!)

  • HellMax, but the next question is, does Chrome Mobile support Gyro input?

  • Forget my previous post. But any control scheme should work so long as you completely turn off the "dry" mode once he hits the water. If it's not too hard, I might try something like this myself and go with a method for changing character/objects completely.

  • Oh, I get it, so you CAN make a platformer with the physics engine, but you have to make the controls manually via "apply force" codes. Now, is there a simple way to make water, or is that something I have to make from scratch too? And what's different between a Force and an Impulse?

    Nice demo, BTW. Only, I noticed that Physics mode is a bit more CPU intensive on my PC. Is that part normal?

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  • Thanks. I was kinda over-thinking it, thinking you had to do some kind of file -> import thing.

  • So I can't have a platformer dude in a physics level?? I'm even more confused. Does it have to be something where you only interact indirectly like Angry Birds or Crush the Castle then?

  • The physics thing is pretty cool, but it is so confusing and weird compared to everything else. How do you set the gravity? Why doesn't it bounce off solid objects? Why does a character with both physics and platformer behavior bounce when he sits on a solid block? What's going on here?!

  • Hey, is there an easy way to copy-and-paste pieces from one project to another, say if I made two templates with different objects that I want to move to a third? I tried copy a character from one file to another but it didn't exactly work.

  • That works, thanks!

  • If I understood the video I looked up right (haven't played it) that looks about right. He has to constantly "jump" up in order to stay afloat, right? Or does he not sink if you don't press any buttons? If you don't want him to sink, you can add to the "on contact with water" code so it adjusts the gravity too.

  • I kinda do. Hmm... how to do this...

    *Clickity click click*

    I don't have a way to share my demo (My computer doesn't like Dropbox apparently.) BUT you can do something that changes your character from 8 Direction mode (New band name idea! ^.^) back into Platformer mode once he leaves the water, either by overlap detect or collision detect with an object on the surface. I'd go with the object on the surface so it uses less power and performance. I'd then use a bit of code that translates to this: "On collision with surface, [INSERT whatever you did to flip the switch between platformer and 8Direction here] and adjust Vector Y to 300" or something.

    ...Does any of that make sense? I can tell it's a lot of words.