miketolsa's Forum Posts

  • any help ???

  • may be check your app name or bundle id .....

  • Tried everything but still getting the same old black screen using intelxdk app .....

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  • Can anyone help me with this issue .....

  • hi,

    I have almost everything working in construct2. The game preview is working fine in any browser on pc or on ipad . So thought to give a try by exporting the game using cordova, then importing it to IntelXDK program & have everything setting done including package, icon , splash screen etc .... now when I try to preview the app using IntelXDK app on IPAD I get a black screen using both cloud & wifi ???

    can anyone tell me where is the problem ?? or am I missing something or some setting ???

    let me know ....

  • I am having the same problem can anyone put some light on this ???

    as I have my sample game ready but after running using intelxdk on ipad with intelxdk app for preview, I just get a black screen with nothin on ???

  • R0J0hound impressive work !!!!

    hats oofff !!!!

  • The basics should be something like this:

    Player on collision with enemy - player die

    player on collision with power up

    - power up destroy

    - player set speed to player.speed+10

    It would be hard to give any more precise info, without knowing how you have your events set up at the moment and what behaviours you are using.

    Sorry to ask you again but I tried your power up event with 8direction behaviour & its not working ..... even i tried player.8direction.maxspeed+200 it doesn't work ??

    Should I set player.8direction.maxspeed or player.8direction.speed ??

    So could you tell me how to do that with 8direction ......

    Also about the set timer isn't there event after using timer behaviour with player . As I am not getting set timer under player on event sheet ?

    So could you just tell me as where to find the set timer option ?

    Thanks for all your help ......

    Regards

    Mike

  • LittleStain I have just one question as everything is working fine . But can you tell me what action or condition to be used for the power ups ......

    As the powers ups are picked up & used & then destroyed but how to use that power up for a specified period of time like for 2 sec ..... & then the game returns to original state ??? So how to specify the time limit for a power to get used ???

  • somehow i can't post a dropbox link or upload a capx file in my post ???

    So can't submit a example file !!!!

  • hi,

    I want to move a bar to rotate on pole to an 180 degree angle colockwise & anti-clockwise motion ........

    Now for this I have used rex_rotateto behaviour from () & its working fine ..... I have attached a sample file just to explain how its being used ( dropbox link )

    Now the problem is I want to repeat this action constantly so that it automatically rotate colockwise & anticlockwise ??

    So if anyone can help me to repeat this action .....

    Mike

  • LittleStain Thanks for quick reply .....

    Will try out you sugesstion .....

    About the enemies I think both of the solution won't work as they are seperate from each other in size & shape so this is not possible ..... next about the animation they are all different from each other in that so I have to figure out something else .....

    If you have any other idea like to I have only one player & 50 enemies sprite so I have to write a single action for each of them ..... player on collide with each enemy = dies ???

    I was just figuring our a easy way then to write 50 likes for each level .....

    I hope you got my point .....

    but still thanks for all you time !!!

  • Thanks for quick reply .

    I like the idea to speed up for player but is there a possibility to add this speed for few seconds like a condition or action for that .....

    Also about the collision with enemy so if I have about 50 enemy in my scene so for that I have to specify all the enemy individually in event sheet with action collision to get the player die ??? isn't there any other possiblity like player collide with ( enemy1 + enemy2 +enemy3 + ..... +...... +...... etc ) = die in event sheet ? is this possible ..... ?

  • hi,

    My first game is almost complete but I am facing a problem .....

    • is there any conditions or action that can be used to calculate that if my player, collides with any enemy (solid behaviour applied) on its way they player dies ?
    • about power up if I have something like a power that my player takes up & it got speed up & also doesn't die on collide ( Can anyone tell me how to do this as i wasn't able to figure this two out ??

    Thanks for all your help !!!

    Mike

  • Nice graphics & gameplay !!!

    Would watch out for the gameplay video !!!!

    Also on what platform will this game be launching ?