mikeallen811's Forum Posts

  • 4 posts
  • Ahh yes... The Pin behavior. That has helped me out a lot ... thank you!

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  • In particular I am looking to create like a "character stat sheet" window -- which will include lots of text objects, and i want to keep them all relative to the bounding "window". In other words, I don't want to have to create event entries to make all the objects invisible/visible ... i would just like to make the whole window invisible/visible and if i wanted to animate a "slide in" sort of effect, i'd want to animate just the window/panel and all the text labels contained within would move in perfect relative location to its parent window/panel.

    Is there something like that I can do?

    thanks,

    mike

  • Thanks Granpa .. that got me to the answer I needed. I'm a little confused why all those layers and whatnot, when all you need to do really is create your HUD elements once on the 1st level ... and just set each element to global. I suppose as I grow in understanding of this tool, that document will make better sense to me then. Anyways -- thank you for your response.

  • So let's say that I have a game, and I have like 50 different layouts ... but I want a single UI that is used globally amongst all 50 different layouts... how can i go about doing that?

    Thanks!

    Mike

  • 4 posts