Mikal's Forum Posts

  • Got a bit distracted with some good Unity / AR dev work, but now looking at this again and reading about writing (the cool Vandameer book about writing - the author of Annihilation.) As I was doing on Unity, I got interested by the Adventurer Creator add on which looks like a really nice engine/development tool, but in the end, it's probably more heavyweight than what I need and I'm also interested in doing the engine development, so I'm working on the C3 version again. Adventure Creator did give me some inspiration to try 2.5D ('3D characters in 2D maps with Z like Grim Fandango.)

    Unity did bring up a nice path for doing an art pipeline based on capturing 3d models w/ animation and creating 2D sprites. I did a couple quick tests and I 'll think I'll go with it.

    Basically, download Unity, buy the Sprite Baking Studio asset, some 3D model assets and it's pretty nicely automated to generate a bunch of sprite sheets using different camera angles.

    Here's a quick example (not really integrated into the background and the movement timing is off but gives some idea of the animation/sprite generation quality.)

  • mumu64 - I mainly worked on designing the development systems for some of the game consoles and then jumped into leading one version of the 'next gen' game console designs, good times...

  • Sounds good, I will watch for the full version. (I worked at Sega in the past, so Virtua Cop is running on a development version of the Saturn - the disc door sensor is flakey, so we have to keep a paperweight on it so it works, of course, that paperweight happens to be an old Xbox :) ) We also use the Saturn to play 8 player Bomber Man, the best version of Bomber Man ever made.

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  • Congrats on the release it looks like you already have some good reviews on Steam.

  • Very nice! We still have the old light guns, Virtua Cop disc and Sega Saturn in our lab at work - this definitely scratched an itch! The sight on the enemies with the countdown triangles was spot on.

    I started out shooting 'offscreen' to reload, whoops.

    Next up House of the Dead?

  • Looks, great! Love the lighting in the water and how the 'reflection' goes away when the lamps are destroyed. Is there some other way to delinate what is hackable or not? For example a symbol (animated?) or color instead of the 'Hack' text tag? Or is there some stylistic reason you would rather have a text tag? I do see the prompt '>', so perhaps you are trying to show this is a old school DOS shell or something (which does seem good and thematic.)

  • I have two effects which work in C3 with the 2.5 runtime, but they do not work (bad render) using the C3 runtime. Is there documentation on what changes may be required for effects for the C3 runtime?

  • Firefly swarm becomes Leminscate of Bernoulli

  • Really enjoying this, to show my age, it reminds me (in a good way) of playing Smash TV in the arcade (top down and the awesome grunt sound effects.) What will the 'RPG' aspect be like? Will your character develop/upgrade beyond new weapons/items?

  • Very nice, especially multiple shades / colors.

  • Great, looking forward to this, since I am using source control (which works well with C3 desktop for Windows) and I want to move to my iMac for development. C3 desktop is the last tool I need ported over.

  • I am using version control (bitbucket) with the desktop version of C3.

  • Congrats!