mickeyblumental's Forum Posts

  • 6 posts
  • I have a few objects with dragdrop and physics behaviour.

    It works fine as intended: dragging one object against another pushes the other object. The problem is when I move the object too fast (swipe really fast with my finger/drag really fast when using the mouse etc) the objects can move really fast through each other.

    Is there a way detect fast movement of the mouse/touch gesture and disable drag when that happens?

  • There's basically two ways for me to approach it: animated tilesets, which I don't know how to do (found a tutorial for animated tilesets). Or simpy snap to grid manually animated sprites (too demanding on memory?)

    Thoughts?

  • That sure fixed it! Thanks!

  • I created my own tileset, but have problem tiling it in Construct. My file is 160px by 160px and it looks fines in the Tilemap Editor preview (broken into 32x32 tiles). But when I place it on the game layout this happens:

    This is the tile in question in Photoshop. As you can see it's perfectly inside the borders.

    But this how the tile looks in Construct:

    The tile from below peeks into the tile... Urgh.

    Any ideas what's causing this?

  • I want to have my speed affected when entering a certain area, but go back to normal speed when leaving that area.

    I can use overlap or collision with to detect the collision, but how do I detect when the objects are not colliding/overlapping anymore? I would have expected an On Collision Exit, but I don't see any.

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  • OK, I really tried and I have no idea what I'm doing wrong. I followed both the tutorial for using the new XDK import and the Udemy course for exporting a mobile game (with XDK).

    Everything seems to go fine until I get to the XDK emulator. When it should be showing the game, I end up with a black screen. The game works fine when playing it in browser from inside Construct 2.

    Help?

  • 6 posts