michelangelo's Forum Posts

  • everything seems to be working for me, google chrome

  • Rock Paper Scissors as basic as it gets, do i need to say more?

    https://play.google.com/store/apps/details?id=com.adminwickergamingnet.adminwickergamingnet.rps

    or

    http://wickergaming.net/c2/PSR.capx

    Made in Construct, Published with appmobi!

    This was just a test (: I have some better games coming soon.

  • 8bit/16bit mix Pong Game

    http://wickergaming.net/games/TEST/BitPong/

    Use the mouse to control the paddle and click the mouse to shoot when you get the upgrade. Press F5 to restart the game.

    It was to slow to use on a mobile phone unfortunately because I couldnt update the paddles position using

    --set position mouse.x,mouse.y

    I had to.

    --set velocityX (Mouse.X-Pong.X)*10

    --set velocityY (Mouse.Y-Pong.Y)*10

    To move the paddle because it kept going straight through the balls. If anyone knows a better way of setting a physical object to the mouse position and not become jittery I would appreciate it.

    8-Bit sounds were generated with 38911bytes (v3/v4) vsti

    Anyways, Enjoy the game everyone!

    Try to get on the High Score Board!

  • looking very nice, I like how you can grip to the walls and climb them aswell. Great lighting to.

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  • Hey everyone,

    I'm not sure if this is the correct place to post this. I need some people to test my game out then tell me what FPS they get and what browser they are using and what kind of PC they are using.

    I noticed that this works perfectly fine on my PC but it runs slow 30-31~ FPS on my brothers pc (quad core, 16gb ram, 1gb gtx480).

    I am hoping this is just a problem with his pc and not my game. I can't find out why it runs slow on his pc.

    Anyways here it is..

    http://wickergaming.net/games/TEST/Puzzball-New/0.19/

    Controls

    [1][2] Increase Item Power

    [LeftClick] Throw Item/Grenade towards mouse position

    [SPACEBAR] Detonate Grenades/Use Item

    [WSAD][UPDOWNLEFTRIGHT] Roll/Jump

    [R] Reverse Gravity   (Buggy)

    [MouseWheel] Zoom In/Out

    [~][`] Some debug text (Speedo,TopSpeed,Distance)

    .. I have a console coming soon and a level builder.

    This is not the final game, purely a fps test. I am not giving away any part of the game until it is finished so I don't spoil it for anyone :)

    Thanks,

    Michelangelo

    ---

    My Specs

    ---

    16gb Ram

    i7 2600k Unlocked, (Clocked to 4.2GHZ)

    OCZ Vertex 3 (550 MB/S Read/Write)

    2x GTX 580's

    --

    Google Chrome

    --

    Runs at 60fps spiking to 64fps at times never dropping below 59.

    ---

  • They don't work when scaling a layout not the layer. Try it out yourself. :)

    This is a solution for getting the correct Mouse.X/Mouse.Y positions when scaling the layout not the layers.

    Could you please include this in your next version as an expression such as..

    TrueMouse.X

    TrueMouse.Y

    or even just replace your current ones with this.

    BTW this should also solve your problems with layer scaling so you will have no need for a separate layer for the mouse.

  • looks nice :)

    Is that a full license ? :O

    gimme..lol

  • Hi,

    I had a problem with the way Construct 2 handles Mouse.X/Mouse.Y layout coordinates when scaling the layout. After some time I finally figured out a solution to this problem.

    To convert the correct mouse position from the incorrect mouse position on a layoutscale that is not 100% you have to..

    [System | Every Tick]

    True Mouse.X = (Mouse.AbsoluteX-WindowWidth/2)/LayoutScale+Scrollx

    True Mouse.Y = (Mouse.AbsoluteY-WindowHeight/2)/LayoutScale+Scrolly

    I also have a HTML5 link and a *.capx file showing this.

    HTML 5

    *.CAPX

    The Blue Circle is Construct 2's Mouse.X/Mouse.Y position..

    The Green Circle is the True Mouse.X/Mouse.Y position.

    I hope this helps :)

  • They are used for onscreen coords instead of layout coords, I tried those. Thanks for trying to help though. I appreciate it.

  • I have a game at the moment that rescales the layout a lot to zoom in and out, Because layer scaling was slow.

    I was wondering if there was a way to get the correct mouse positions when zooming in and out.

    I have notices that if you choose "On Object Clicked" the mouse position used for that always works.

    http://wickergaming.net/games/TEST/MouseBug/

    There is my example of the bug/I'm not sure.

    http://wickergaming.net/games/TEST/MouseBug/Layout,Mouse.capx

    Here is the *.capx to.

    -----

    Things I have tried.

    Inserting a non-scaleable(0 Scale Rate) layer with 0,0 parallax. Then using..

    Mouse.X("LayerName") or Mouse.X(2)

    Mouse.Y("LayerName") or Mouse.Y(2)

    Also tried the same method with a normal layer fully default.

    The closest I could ever get was by doing..

    Mouse.X/LayoutScale

    Mouse.Y/LayoutScale

    But it kind of moved around like an oval..hard to explain lol.

    ----

    Thanks in advance any help greatly appreciated!

  • Wow, Thank you so much kyatric.

    For anyone searching for this all I did was edit "Construct 2\exporters\html5\behaviors\physics\runtime.js" and change the "Box2D.Common.b2Settings.b2_maxTranslation = 2.0;" value into "Box2D.Common.b2Settings.b2_maxTranslation = 10.0;" I will have to change it back when working on other projects.

    You saved me a lot of time Kyatric :D !

    --How do I give you rep? <img src="smileys/smiley3.gif" border="0" align="middle" />

  • I'm more just looking for something that can set "Box2D.Common.b2Settings.b2_maxTranslation = 10.0;" rather than "Box2D.Common.b2Settings.b2_maxTranslation = 2.0;" when exporting/previewing. I am lost on how I can get a plugin to set this.

    --I think this might be impossible to do in plugin and will only work if i don't minify the script edit the value to 10.0 manually than minify it with a separate tool. This is a pain though.

  • I'd like to know if anyone could help me.

    As far as I know this is not possible yet.

    I want to set this inside of construct rather than outside.

    Box2D.Common.b2Settings.b2_maxTranslation = 10.0;

    It is by default..

    Box2D.Common.b2Settings.b2_maxTranslation = 2.0;

    Possibly something I can add on the event sheet and then set the value from 2.0 to any number . Pref 10.0.

    What I have been doing so far is exporting construct and then editing the .js file at the "Box2D.Common.b2Settings.b2_maxTranslation = 2.0;" point to "Box2D.Common.b2Settings.b2_maxTranslation = 10.0;" and it gives me my desired results but I'd much rather be able to do so inside of construct so I can use the Preview.

    Thanks so much in advance.

  • Hi everyone,

    I have been remixing old NES music for some of my games and would like to share them with everyone to use in their own games.

    I will be taking requests on anything you would like me to remix.

    All will be Loopable and *.ogg format.

    8Eyes Theme (Wicker Remix)

    Wicker Remix

    Subscribe to Construct videos now

    8Eyes Spain (Wicker Remix)

    Wicker Remix

    More to come..

  • Great Job man