METR1C's Forum Posts

  • Instant Games project im hoping to have live soon :)

    Subscribe to Construct videos now
  • Instant Games project im hoping to have live soon :)

    Subscribe to Construct videos now
  • Instant Games project im hoping to have live soon :)

    Subscribe to Construct videos now
  • fredriksthlm

    Thank you very much my good man. As always you are incredibly helpful when it comes to Instant Games. Your suggestion worked perfect, thanks!

    Peter

  • Can you tell me how i can fix this with my upload to instant games? Do i need to modify code? Or create a new file? Sorry for being an idiot :)

    Thanks,

    Peter

  • Thanks Fred,

    I was actually gonna IM you cause i thought you might know what was going on :)

    Much appreciated,

    Peter

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  • Hi all,

    I tried uploading my game to Instant Games today and i get the below message. I have tried uploading older versions of my game ( which work, and have already been uploaded and that i can set to "Production" and work fine ) but i get the same message. Does anyone know what is happening here?

    "Bundle Config is Missing

    You must include a bundle config in your upload. To create a bundle config, please refer to: https://developers.facebook.com/docs/games/instant-games/sdk/bundle-config."

    Thanks,

    Peter

  • You might want to read the whole thread HayateX

    And before you "Turn OFF WebGL" you might want to check your performance after doing so........

  • Hi Ashley, as always thanks for the help. We know the issue isn't with C3, but if Scirra implemented the fix, even temporarily, it would be far more useful than waiting weeks or months for Google to resolve it.

  • There are a few different topics on this around the C2/C3 forums. Looks to be a WebGL2 issue as disabling WebGL works, but cripples performance.

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  • fredriksthlm

    You genius, i changed the following at and worked perfectly and is working on all devices now!!

    "var isWebGL2 = (this.gl.getParameter(this.gl.VERSION).indexOf("WebGL 2") === 0);"

    Changed to:

    "var isWebGL2 = (this.gl.getParameter(this.gl.VERSION).indexOf("WebGL") === 0);"

    Thank you so much ( again )

    Peter

  • Thanks a lot Fred, I’ll give that a try

  • Ashley

    I thought Samsung or whoever is at fault would have resolved this by now but the issue is still there... Your suggestion to get Google to blacklist those devices doesn’t make sense when WebGL1 or disabled works fine... Is there any possible way to use WebGL1, in C3.

    Thanks,

    Peter