messmaker's Forum Posts

  • 8 posts
  • Hello once again!

    Description

    Ball Loves Square is a calming/frustrating experience whereby your task is to guide a ball to a square using a hexagon. Push and bounce the ball through series of obstacles and obtain medals in 20 different levels.

    Controls

    Drag the teal shape using your mouse.

    Press spacebar or click square to restart current level.

    Ball Loves Square

    Also, any feedback much appreciated as I'm planning to release the game on Kongregate in the upcoming days!

  • Updated as solved, found the cause! Of course it was my silly mistake, namely forgetting to put my loop that creates volume controls inside a "on start of layout", which in turn made it repeat infinitely. Things were going rather smoothly until user went to main menu, which was set to destroy those "on start of layout", thus freezing.

    Tons of thanks for the tip, cheers!

  • Hi there,

    I've created my first real html5 game using C2 and you can see it here <img src="smileys/smiley1.gif" border="0" align="middle">

    Now, the problem is that the game for some reason seems to have quite a quirky problem. To see what I mean please let it stay idle on level selection screen or on any level (you can mute the audio). Then go back to main menu. Once you do that, you'll notice that going back to main menu freezes the game for up to few seconds.

    I would much appreciate any hints on how to locate the problem (only happens when going from level selection to menu). I'm not sure whether it's a bug or not, could as well be something I'm doing wrong. Or a hint on how to debug the thing?

    Edit: Forgot to mention: if left for longer, the script crashes its browser tab even before I go back to menu.

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  • That'd be right, as int() didn't work, but replacing the object means slaughtering all events related to my array. Ah. I'll just wait for a new build and hope it's dealt with. It's not a huge deal to replug it all again but I'd love to make sure I don't accidentally delete a layout that has an invisible array in the future :) Thanks!

  • i thought i triple checked everything, here's a screenshot of the event sheet in question

    <img src="http://img6.imagebanana.com/img/vctmo2xs/Capture.PNG" border="0" />

  • Hi,

    This is probably a very silly problem, but a problem nevertheless. For some reason after setting the value at (1,1,1) in my array, the .at(1,1,1) returns zero <img src="smileys/smiley5.gif" border="0" align="middle">

    Please see the tiny capx that i was trying to get to work...

    Since there's no way of console debugging (two plugins i found didn't work), i couldn't come up with anything better to make it work. Any help much appreciated

  • Sounds and works like a charm, thanks a lot!

  • Hello everyone,

    I'd assume this is a bug, but as I'm new around here I decided to ask whether or not it's me doing something wrong :)

    So, the case is that I'm receiving a string via AJAX and saving it to my dictionary:

    [AJAX] On "try_login" completed -> [Dictionary] Add key "try_login" with value AJAX.LastData

    Then, as a sub-event (fired after the value is stored) i want to check if the received value has more than three characters. This is where my problem starts, because selecting Dictionary->Compare value won't allow me to compare len() to a number (even though there is a "Greater than" option below). Even the below setup throws a "Type mismatch" error disallowing comparison <img src="smileys/smiley5.gif" border="0" align="middle" />

    <img src="http://img6.imagebanana.com/img/hbwxak36/len.PNG" border="0" />

    I'm not sure that is the intended way :) Please let me know if it's me missing something or is it an actual bug, thanks!

  • 8 posts