mercuryus's Forum Posts

  • How are the 'important people' classified (for the player)?

  • Let me explain

    This simulation is made to simulate survival strategies depending of the cells genes (tap gene).

    There are four colors (groups) for cells (and their proteins).

    Any cells follow the same logic - but related to the individual genes (setup): create protein (ATP, Inflammasome)

    Any cell spawns proteins with the cell color.

    Creating proteins:

    Each protein needs to have a base energy level to be spawned (gene=energy protein). A protein consumes energy while life time.

    If the proteins energy level falls below zero it dies.

    The type of protein spawned is set with the factor gene=ATP%INF

    (the more ATP the more energy will return, but the less defending Inf. for the cells are available [and vice versa]))

    Proteins behavior:

    ATP

    flows arround (with speed gene=speed) and if a food particle is in range (gene=range) it turns to the food and collects energy until the food is gone or the protein is saturated (gene=energy max).

    Then the ATP-protein returns to it's mother cell and transferes the energy to the cell down to the proteins base energy (gene=energy protein)

    And so on...

    Protein Inflammasome:

    Inflammasome

    flows arround (with speed gene=speed) and if a cell/protein of an other group is in range (gene=range) it turns to and 'attacks' this object (reducing it's and the own energy) until the object dies or the protein itself dies.

    Like the ATP an Inflammasome collects energy (in the same way).

    An Inflammasome can heal a cell of it's group when overlapping it and the cell's health <100 transfering energy to the cell.

    An Inflammasome detects an attack of a cell of it's group within a range*2 (gene=range) and moves to the attacker.

    Cell splitting:

    If a cell's energy raises to a level gene=energy split it split into two with 25% of the splitted cell (50% loss for splitting) and populates it's gene settings (opt. with little random mutations - see setup genes).

    If a cell's energy falls to zero it reduces it's health until new energy arrives (health will not be refilled by ATP energy but by Inflammasome energy).

    If a cell is attacked it loses energy and - if energy level = 0 - it loses health (health<=0 = dead).

    The clue of this simulation is to play with the cells genes (you can set each individual cell genes or spread it to all cells of a group).

    Chaning the cells genes will not change the existing genes of it's proteins - only the new proteins follow the new gene settings.

    Spawning food(energy):

    The imulation spawns periodically a small number of energy particles to keep the simulation alive.

    But you can manually spawn new food to change the conditions.

    You can drag n drop cells or kill them (double tab).

    You can create new cells and change the simualtion speed from 0(pause) to *10...

    click to enlarge: http://www.gameus.de/c2/energenes_big.jpg

  • Thank you.

    This is a very simple simulation what is happening a billion times within our body (and each other animal)

    Cell nucleids collect energy with proteins (namend ATP) and defend their life with other proteins.

    And - philosophical - it's also how the whole world is working - Individuals struggle for life...

    And each ressource based game work like this - produce, collect, defend, expand.

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  • mobil(yes) or pc(maybe no)?

  • Finished ENERGENES

    a cell simulation.

    Each cell has its own genetic (you can change - tap on cell)

    With this settings cells generates proteins (Adenosintriphosphat[ATP], Inflammasome).

    ATP collects energy and return to the mother cell to feed it.

    Inflammasome attacks/defends other cell groups.

    One a cell reaches its split energy it split into two with the same genes.

    play here: http://www.gameus.de/energenes/

    Youtube: https://youtu.be/rxX6R3OFU4U

  • A cell like simulation.

    The cells creates two types of proteins :

    • adenosintriphosphat (ATP) to collect energy
    • inflammasome (to attack/defend)

    the ATP have a range detecting energy, collect and feed the mother cell to create new proteins.

    Each protein itself needs a little energy to stay alive.

    If a cell reaches a high level of energy it split into two cells.

    Who will survive?

    -> http://www.gameus.de/gol2/

    youtube:

    https://youtu.be/hn88cn7w-rc

  • Here are some new pictures of the progress (gfx).

    Meanwhile i also bought some music loops - there are two styles - outside/cave.

    Would you create a level and publish it to the web? We would love to see new levels

    -> http://www.gameus.de/Build&Play

    more to come...

    mercuryus

  • can you post your script?

  • A nice challenge - thank you!

    this is my approach... (platformer behavior but can changed to physic behavior)

    This balls try to evaluate the perfect jump strength not to collide with the wafes.

    They do not calculate but set the jump strength related to their success.

    (no ball interaction so far).

    (each ball can have different start values)

    If you 'connect' the balls you get a more komplex looking object.

    demo

    http://www.gameus.de/c2/learnjump

    source

    http://www.gameus.de/c2/learnjump/lrn2jmp.capx

    the math of cause can be optimized to optimize the learning graph...

    with the 'perfect' math it will result in a type of swarm intelligence

  • Nice clone!

    Nice webpage!

  • The new outdoor bricks:

  • Sorry, i don't have the needed plugin...

    You have to be more specific with your idea to understand your problem...

  • on drag start save the current Y (tempY)

    on drag drop calculate (tempY - current Y)

  • Played the weblevel of RajeshK with the new Indino character:

  • thank you