mercedescolomar's Forum Posts

  • szymek it's so small it doesn't even need to load, but it stayed on the black screen for several minutes, every time I tried.

    ludei, sorry, it's for Android so Canvas+. Where would I get the log? and what is this launcher?

    Also, if I currently use your cloud compiler to create my APK, I can't use the new Atomic Plugins even if I export to Cordova and use Webview+ (this is for Android)?

  • Any news on when Admob will be included in the CocoonJS plugin?

    Also ludei, I can export a game using Admob object through Crosswalk and it runs fine on the few devices I tested (if a bit janky).

    So I wanted to try the Cocoon export, I removed Admob object and all Admob related events (and logic) and exported and built using Cocoon cloud compiler, however all I get is the Cocoon logo then a black screen...I tried with and without the Cocoon object in Construct. Built the same project in Crosswalk again (without Admob), ran fine.

    So I then made a test app, just 2 sprites and an on touch event, compiled and ran as expected via Cocoon.

    So I'm a little lost as to why my project won't run...any ideas?

  • Sorry for being a noob, but can't you do this through your Admob account? link to different Ad networks?

  • For sure we want a html5 game maker but there must be a reason why 2 sprites are junking when i export a game with the prefered android export procedure intel xdk and crosswalk....

    I would like to know why this is happening if anybody has answers?

  • LittleStain

    Thanks for the reply, but all that is mostly obvious, at least to me. But some here are talking about a very basic crappy bird clone that can't run smoothly.

    But like I said above I made a very simple game, no physics, one layout, just using bullet behaviour, performance with Crosswalk 10 is awful (little better with 7).

    It only has 32 events and I can't optimise it any more. This is tested on a Note3 and S4.

  • Nobody has answered my question and I'm genuinely curious.

    Why is mobile performance of C2 games so bad? Is it the fault of the HTML5 wrappers?

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  • BasicTribe

    Painful read man. I feel for you.

    My question is, why does mobile performance suck so much??

    Is it entirely the fault of the 3rd party wrappers?

    I bought a personal license because I love the editor.

    I made a very simple game, no physics, one layout, just using bullet behaviour, performance with Crosswalk 10 left a lot to be desired, Crosswalk 7 was at least playable. But I was shocked.

  • I'd also like to know the answer to the above question please. If it is as you say and they've fixed it but just need to revise the version identifier, surely can't take this long?

    My game is ready but I need this fix before uploading...please?

  • Crosswalk 10 is bad enough but with admob banners the lag and poor framerate makes anything unplayable (tested on Note 3 and S4).

    So I have currently disabled banner ads.

  • Any updates on this topic?

    I'm interested as I want to release an app for Android.

    Is it better to use the C2 Admob plugin and export using Crosswalk or CocconJS and Mopub/Admob?

    Any info appreciated.