meman's Forum Posts

  • Thanks for the great instructions, but I'm stuck at the third point. You said:

    -Now create a new event

    system - compare instance variable. ( to me it says Compare variable under Global and Local variables)

    -pick "sight range" : But i can't pick "sight range" for some reason.. It is very strange

    • In the formula: distance(self.x, self.y, player.x, player.y)

    I replace Player with the player sprite, that's clear. But what about "self" do I change that, or do I leave it as it is?

  • Thanks graffanim8r. See if you can figure out what justifun instructed for question 1. Appriciate it heaps

  • you will have to describe the instructions in a little more detail I'm afraid. I am very new at this.

  • Oh there it is! Thanks so Much!

  • I don't follow after system-every tick. How do I get the compare distance?   and is "----do actions" a part of the formula?

    2) How do I turn off the property "has control" ?

  • Thanks, But the Default Controls won't show? Is it an action that has to be set? if so, it won't show along with "Fall through", "set angle of gravity" etc under platform.

    could you give me instructions for how to get "default controls" please?

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  • I am making a Platform beat em up game.

    And I have a few more problems:

    (Project file download link:

    1. I want the Enemy to attack from a little distance , Including overlaping the player completly.

    2. I don't want the enemy to simulate Jumping When the Player Jumps. I just want the enemy to keep moving normally.

    Controls:

    Move with "left" and "right arrow keys".

    Jump with "up arrow key".

    Jump extra high Holding "Shift" while jumping.

    Hit with "D key"

  • I figured it out. Thanks yet again Ramones, really appriciate your help!

  • Here's the download link for the corrected file. (Hoping I followed the instructions thanks to ramones correctly:

    dl.dropbox.com/u/41908996/BUGS3.capx

  • Ok, I think I managed to follow your instruction anyway, not sure:p

    Only one problem left:

    The player turns the wrong way and hits, when D button is pressed. When the player is turned Left.

    But he hits the correct way if the left-arrow key is down while I press D..

  • Could you please fix the file and send it back, I had problems following your instructions. I am very new at construct2 I really appreciate your help

  • If you like, please download and fix the file.

  • I am making a Platform beat em up game.

    And I have some problems:

    Project Download Link:

    PART1:

    1. I don't want the Player to "hit" while in the air.

    2. I Want the Player to "hit" Turned both ways.

    3. I want the Player to Play through the complete "hit-animation" when key D is pressed, instead of having to hold the key down until it finishes the whole animation.

    Also

    I don't want the animation to be interupted and play again if the Hit key is pressed before the animation is finished playing through. I want the "hit animation" to play through before playing it again.

    4. If you Hit simultaneously as you walk, the default standing animation gets stuck. (Until you jump again, then it all goes back to normal again.)

    Controls:

    Move with "left" and "right arrow keys".

    Jump with "up arrow key".

    Jump extra high Holding "Shift" while jumping.

    Hit with "D key"meman2012-11-01 17:34:08