Meloo's Forum Posts

  • Hey! Today I will show you a short showcase of the character development. In the full version you'd be able to develop your character as you wish - make him fat, or muscled. Character's hair will also naturally grow as the time passes, and you can either go to barber or choose the hairstyle with type for every length. Also scars will appear on the body randomly, after hard fights.

    <img src="http://screenshu.com/static/uploads/temporary/65/f7/ro/dk9csm.jpg" border="0">

    <img src="http://screenshu.com/static/uploads/temporary/l0/q2/w6/kaey40.jpg" border="0">

    And the visual update v2:

    <img src="http://screenshu.com/static/uploads/temporary/yl/ow/09/uw2n26.jpg" border="0">

    + I added donate graphics button (I did it for fun and decided to put it here) to the first post for people that would like to eventually help me in getting money for the license so I can actually create this game. :)

    I am planning unique special gifts in some time for everyone that donates me because with that you help me realise my dream and I want to give you something back, as much as I can. :)

  • Hello, I've been very busy recently, but I'm working on the graphics rework now and make the city look more alive so, here is a small screenshot

    <img src="http://screenshu.com/static/uploads/temporary/c3/fl/1t/rz6a7x.jpg" border="0" />

    And the second one:

    <img src="http://screenshu.com/static/uploads/temporary/cm/p7/g5/dw7ai3.jpg" border="0" />

    What do you think?

    + my first time colouring concept art, I know it needs some fixes but I'd rather create another one. I don't think it is that bad so you can take a look, haha.

    <img src="http://oi42.tinypic.com/2h3mtnc.jpg" border="0" />

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  • DrGreenThumbCAN

    Thank you! About the sword I think I will switch back to it and the new sword will be two-handed later on if I manage to get the license. Got 3$ so far from one donation so it is something, isn't it! :D

    I use Mirillis Action to capture my videos though.

  • REDGEAR

    Hey thanks for your opinion, as always. Its a nice thing.

    The sword would be unlockable in full version, now its just showcase you know. You could train strength (with fighting or carrying heavy stuff in your hands) that would make you more muscular and be able to fight with that powerful weapons. Strength would decay by the time of course, but I can't do that without a full version of Construct 2. So you know. We got a lot of concepts with my friend Darkeye and I'm going to rework this topic very soon, by the weekend for sure so I hope some of you will wait. :)

  • Hello! I got a little more progress to show you. Basic fighting system (just killing the enemy, Goblin) and improved movement.

    [TUBE]http://www.youtube.com/watch?v=TVcdV3MNg_M&feature=youtu.be[/TUBE]

    Hope you like it, more stuff coming soon.. Inventory I guess. :D

  • Not a very long video but I am very busy at school unfortunately. At least I managed to make attack animation, I will upload tomorrow quite longer video and sword will be changed most likely for the demo and I'm reworking the village graphics.. some of them.

    [TUBE]http://www.youtube.com/watch?v=4pYBTrTM6j4&feature=youtu.be[/TUBE]

    Thanks, and see you next time. :D

  • REDGEAR

    Hmm, I will consider that grass, I think it's okay for now, though.

    Thank you for following my project, means a lot!

    Sorry I didn't post anything today, but the only thing I finished is fully animating arms and start working on fighting. Today was a horrible day and I was a walking dead, but I did something at least.

    Tomorrow I will have a couple of hours and post a video and update my first post so it looks more interesting, hopefully.

    Thanks to anyone that is keeping an eye on my project and eventually helps, let's get it! :)

  • [TUBE]http://www.youtube.com/watch?v=6d4dEvc6Jgg[/TUBE]

  • REDGEAR that is what I am trying to do, though. Graphics are still supposed to be changed/reworked, the only thing that won't be, is character's body template.

    Anyways, here I got a little progress with the animation! I think it looks more fluid, the only thing I need to do now is animating hands, add jumping, stopping animation and so on.

    [TUBE]http://www.youtube.com/watch?v=6d4dEvc6Jgg[/TUBE]

    It's not a big update, but these damn legs ate a lot of my time, I am proud of them though.

    Next update will show some fighting or real inventory. Thank you for your support, small steps but everything is getting its shape!

  • Hey! First of all, I'd like to say thanks to Kiril, the first person that donated me via paypal to help me in getting license. It really means a lot and motivated me so thanks!

    Anyways, I got a short update there. I am still busy working on making the demo alive. Here is the very basic equipment system, normally there will be slots that can be opened with "E" but now it is just as a part of HUD.

    Second thing is smooth zoom in/out when getting in/out of the building. I don't know why the sprites are shaking a little bit after zooming in.. I always had this problem in Construct 2 but it isn't important now!

    Also added basic sounds, doors are placeholders from Terraria, I hope they don't mind though. :D

    So here you are, I know village doesn't look alive yet but I'm working on everything. I hope that you like my ideas that I post here and my work. I want this game to be epic.

    ANIMATIONS ARE TOTALLY WIP! I know they aren't good. :D

    [TUBE]http://www.youtube.com/watch?v=ZM5kUvgIIa4&feature=youtu.be[/TUBE]

    http://teamdinoegg.blogspot.com/

    As fast as I get the license I want to release something like pre-alpha for you guys to test it out and work on random wandering NPCs (like GTA?), random villages and just generally, making the game playable! :D

  • Damn, everything you do is so solid! Keep up the good work man and you will get very far. :)

  • Thank you ash1221 it means a lot! Yes I want to add randomly created villages, cities and different types of them but for that I need more time (I'm not that much experienced in randomly generated stuff tbh).

    For now I'm working on separating body parts and simple equipment system, and also fighting. :)

    <img src="http://screenshu.com/static/uploads/temporary/rt/66/3a/10sts4.jpg" border="0">

    Here is a small screenshot, I will post my progress as soon as I'm happy with it. Maybe video too. I also got some sounds ready. :D

    I also created a new blog (I didn't like the old one) where, if you would like of course, you can eventually donate me via paypal, it would help me a lot in getting money for the license. It would help in making Knight's Tale a really ambitious project and finishing my first game (Save The Grandpa) that I want to expand a lot and put it for free here for you, most likely. Every cent matters for me now.

    So here is the link:

    http://teamdinoegg.blogspot.com/ (not much content, just created it few minutes ago)

    You can always just follow me and I will be grateful for it! See you in my next post, thanks for any feedback and help!

    edit

    I've finished working on making character based fully on body parts in-game so customization is coming tomorrow or very soon!

    <img src="http://screenshu.com/static/uploads/temporary/k4/73/vw/hsus8q.jpg" border="0">

  • valdarko

    Hey, I experimented with it a bit, but to implement it as a complete feature to the game I need more events of course.

    It's like isolated parts, I mean legs, chest (main part of the body), head and so on.

    Then I add image points on chest so every part of the body sticks together every tick.

    And then every tick too, I'm setting collision rectangle to fit the whole body. After that it goes easily, adding image points for every parts of the body and setting equipment's position to chosen part like pants for legs etc. you know. That's the easiest solution I found for the type of graphics I use.

    Sorry for my english, though. If you have your own, better way you can always tell me. :D

  • <img src="http://screenshu.com/static/uploads/temporary/13/sp/tg/itdlgz.jpg" border="0">

    <img src="http://screenshu.com/static/uploads/temporary/7r/z3/6d/xr18ze.jpg" border="0">

    Some screenshots of the first city of Pixelia. I don't have money to finish any of my games (100 events restriction) unfortunately, I'd really, really like to, but it is not possible though. :P

    Anyways, I still do this.

    You can visit official topic here:

    http://www.scirra.com/forum/knights-tale-sandboxhardly-wip_topic75059.html

  • 80 views and 0 answers, I guess it's not that much interesting for now.. but I will keep going with screenshots.

    Started working on HUD, more city details, and trading system.

    Exit from the city (unavailable due to free version of C2 I got)

    <img src="http://screenshu.com/static/uploads/temporary/cw/s5/0u/4c2udl.jpg" border="0" />

    Mysterious beggar, this font is a placeholder though.

    <img src="http://screenshu.com/static/uploads/temporary/13/sp/tg/itdlgz.jpg" border="0" />