Sprite.ImagePointName(0)
This doesn't work.
I am not sure why you are saving the name of the Image Point
Not saving. Comparing. Follow this pseudocode:
[ul] [li]For each Imagepoint in TorsoSprite[/li] [li]- If Imagepointname contains "shoulder"[/li] [li]- - attach an arm[/li] [li]- else if imagepointname contains ...[/li] [/ul][/code:sil8scvm] This is extremely useful.
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Hey guys.
I have a similar question, and I think this is the correct place to put it:
How do I get the ImagePointName of an image point?
Specifically, something like
Sprite.ImagePointName(0) => "Origin"[/code:2m5gz3f4]
Run in debug. See what's bloating.
It might be good for all of us if you find out.