megatronx's Forum Posts

  • What's your projects native resolution?

  • About that lag issue on every tick, well in my project I build an way to Set Animation action ever tick below the main every tick that set the position of the player.

    https://www.dropbox.com/s/8nhrxd39el5zcnv/sample.png

    Here I have 2 vars: animationSet (With the name of the animation) and animationType (A number to chose from the animation possibilities)

    With this, there is no lag at all.

    But in case of this been actually a bug from the .scml/.scon file, I will implement the normal way of set animations anyway and let deactivate.

    I hope I could help, sorry for no .capx file, just took the picture from my project.

    So basic, If you set the animation every tick below the main every tick where you set the position of the .scml/.scon to the rectangle, will be no lag.

    Thanks for sharing!

  • Hey! The demo looks awesome but I can't get the download to work. Just seeing a 503 error when I try and download. I know this should be temporary but just wanted to check if this file is still available.

    Thanks!

    There you go

    [attachment=0:1zp5btwr][/attachment:1zp5btwr]

  • Here are a couple of examples I made before. See if they're any help...

    Thanks!

  • >

    > > I'm making a big MMORPG online game

    > > many many npc chat word need to store about 10000line

    > > i tried Dictionary&listbox

    > > but its very slow!

    > > about 10sec

    > >

    > > please may i ask any good idea about store 10000+line text?

    > > the best way i wish to store the file in RAM

    > > but i don't know how to

    > >

    > > thankyou

    > >

    >

    > Use project files as guys say. And just instead of one massive file make smaller ones per area,location or city. Once in the area, just load it in to array. And you don't need to do it all at once ( since player still has some time to get to location with npc's I assume ), just several lines of code every x seconds (ms). Be gentle

    >

    guess no one Understand my suck english

    my all of NPC chat text == local project file

    not read from server

    if you wanna to know what i'm talking about

    You should try to write your own 10,000*100-word at array/Dictionary

    and read it

    I think we do. I'm telling you, you got to make more but smaller files. Instead of "all of NPC chat text == local project file" make many files for "only current area NPCs chat text == current area local project file"

    And you make files: area1, area2, area3, area 4 etc. If area have loads of npc's then make zones within it. For example: City Zone1 txt, City Zone 2 txt, etc. Load them on entering area/zone replacing the old data. You only need one small array. You can go even further and keep each npc's dialog in separate array within the text file. Just separate those arrays with tokens, and give you npc numerical variable that will be used to call the appropriate array trough tokenat. And this will make array that holds that data even smaller.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm making a big MMORPG online game

    many many npc chat word need to store about 10000line

    i tried Dictionary&listbox

    but its very slow!

    about 10sec

    please may i ask any good idea about store 10000+line text?

    the best way i wish to store the file in RAM

    but i don't know how to

    thankyou

    Use project files as guys say. And just instead of one massive file make smaller ones per area,location or city. Once in the area, just load it in to array. And you don't need to do it all at once ( since player still has some time to get to location with npc's I assume ), just several lines of code every x seconds (ms). Be gentle

  • Honestly I don't think that there are really many ideas around which are worth stealing. We are talking about rudimental game ideas, not the business plan for the next Facebook

    Nah, plenty of great Ideas everywhere. Sometimes, something that doesn't seam like anything original or worthwhile, can be a missing piece of your own idea.

    Another idea: Squirrel survival game.

  • Forgotten Legends. Work in progress...

    Looking good!

  • Same here. Just having the new plugin in the project causes it to fail to run.

    That's why he made it open source, so it can be fixed

  • I agree that scroll-bar is a must.

    However, why don't you populate array using external files?

  • Well, as last resort you could destroy and respawn the sprite within same tick.

  • Use node-webkit action to write file.

  • I am a Designer but I have Skill with programing in Construct 2.

    in Design: I have experience in Character and Monsters design, medium experience in Bg design,but i have low skill in UI

    Im looking for a Ui Designer, maybe BG desginer, and compouser, and a programmer to help me with the logic of the game.

    I can write you a couple of tunes cause I like what you're doing ( and for me its a refreshing break from doing other things ). Pm me with some subjects.

  • Make a game about rainbow dinosaurs in outer space, lead by captain seagull, in their interstellar burger spaceship.

  • Yeah, that's why one of my suggestion is to controlled delay of pathfinding. This might work. Maybe there is a way to copy path to all units standing in the same place. Then again, they shouldn't really - they should stand next to each other.

    I want to make rts when I finish current project, so I will definitely be using my own ideas

    EDIT@ AHhh, I know what to do!

    On click: Set global varGOGOGO to 0, Look for path.

    Unit.On path found: add 1 to global varGOGOGO

    (For all selected units), global varGOGOGO = Units.Count, for each Unit: Move along the path.

    Try that It will delay all instances till the last one finds it's path. Might work.

    Also, what is the size of the grid you are using?