People do complain about products their bought: sometimes their complains are legit, and sometimes they are not. But I have to agree with others, that while promoting c2 having exporters options is cool and all, having them constantly producing issues is not. It is a gray zone somewhat in terms of legality, since you technically can do all those things, means, export. From customers point of vie tough, having issues caused by those 3rd party programs is really a massive bummer. Development is hard process of balancing between pleasure and frustration, but from personal standpoint, issues that are caused by 3rd party stuff are simultaneously enraging and disheartening. And if I'd be a company who's making software, I'd look for solution to it myself, to give customers best ux possible. Got to note Im not implying that Ashley is not working hard, because he is and is doing great job. But sometimes I can see that sometimes choices he's making don't seam like they are in best interest of the end product, by which I mean a finished game, not a prototype of something. And I'm not accusing him of any bad intentions, however me and may others just'd like to show things in a bit different light then to how things are now. For us the end product, our end product is most important of all, and we can ignore some minor inconveniences in the editor etc, but game's got to work 100% fine, especially that none of us is making The Witcher or Elder Scrolls here, or even Doom. And to finish this, my current problem with nwjs, and early on in development, is that at some resolutions ( or in other words window size ) some objects (sprites) are displaying with a glitch that looks like there is extra pixel or two bar to the side or top, while not on others, even thought they might be same objects.