megatronx's Forum Posts

  • if u want the gaem epic have some soundtracks like Halos soundtracks and add in a character like Cratos hes god of epic war (that's the tname of his game!!!") and then have some Zedla bosses and boom Epic Game the game is what I'd call it i sent in some plans to nintendo but buthey never got back to me.

    in this thread 'A link to the past' should be an example of meaning of Epic ^^'

    Btw. my game would be merely 1/3 size of that game. Is it still to big?

  • Episodic game are very good idea, but what if the game design is in veins of zelda and metroid?

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  • Thanks everyone 4 your replays.

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    > > Will never happen.

    > >

    >

    > Nice one! XD

    >

    It's true.

    I was just being cynical on how pessimistic it sounds

    DeadEye@ I'm thinking indie, even if it would be 3d. Never really wanted to be part of any AAA team, except maybe for team ico! Anyway, you're got point there about making the game more basic. I did it already but maybe not enough. I should probably chop down the graphics first right?

  • > Shall I finished my epic project on paper and so some artwork to go with it and then look for a company that would make it?

    >

    Will never happen.

    Nice one! XD

  • Hi there,

    Trough out majority of my life I've played and clocked mostly epic scale games! I want to make a game that will be fast to develop. But I can't came up with any ideas that r not epic. So I've got 3 epic games designed partly, and i guess I'm better at designing those, but i know it would take over a year to make them ( and they would work in 3d better too).

    What shall i do? Shall I finished my epic project on paper and so some artwork to go with it and then look for a company that would make it? Or shall i continue on thinking on some little game?

    x

  • I found this site with a pretty good explanation on how to do it:

    http://www.bytearray.org/?p=91

    Here's my attempt at it:

    http://dl.dropbox.com/u/5426011/examples3/gesture.cap made in 0.99.96

    My implementation isn't complete since it only accepts exact mouse gestures. Ideally a gesture should be detected if it's close enough.

    Awesome! Thanks. Will do research on it.

  • I just did this scetch. I know It's not great but thought i'll put it on.

  • Hi,

    This one might be bit difficult. I wonder does anyone would have an idea how to make game recognize shapes or movement made using mouse pointer?

  • Btw. is somehow online coop play possible in construct? As for the game I'm making its almost necessity to include 2 player mode.

  • Ampersand is your friend.

    paths\&"pv"

    That how it should work?

    "paths/path\&global('EPM')"

    Thanks for hlep!

  • thanks

    I've bumped in to one more issue. What i would like to do is to make a choice of movements for enemies. I went with:

    --If var = 1 then path movement
    --if var = 2 then bullet mov
    --if var = 3 then rts mov[/code:3ofd8gs1]
    
    The problem i have is that all of same enemies are being given change of movement and not only one, so i wander how to call only a single sprite?
    
    PS. It's funny thought that in prototype where coding was much more chaotic everything worked as it should and now when I'm cleaning it up towards beta it's not
  • Hi,

    One more question: I would like to load a path file from file like this "paths/pathX" where X is a Variable. How to separate variable from normal text?

    Thx

  • thx

  • Hi,

    Question: if I've got two player game, and each of player sprite characters is in family 'player'. On collision of one of them with enemy, where event looks like this 'on enemy family collision with player family subtract 10 from player.value(life)', will individual player that is on collision with enemy sprite will lose life or will it subtract from both players?

    Thanks

  • Do i really have to create a new object for each enemy????

    Just do some tutorials