mediadi's Forum Posts

  • AndreasR Please can you confirm if this tempalte works with IOS i purchased cranberry plugins - The admob are working but lunching the interstitial Ad freezes the game.

    Also the IAP plugin does not work with Android it open the google store but with item not listed error and it does nothing on IOS.

    Cranberry is not supporting any of his plugins :S

  • This is very annoying when you don't have any support on something you bought

  • I cant't trigger purchase on IOS please tell how did you manage to test it I added the in App purchase in Itunes connect but I can't trigger the purchase function?

  • Software Hello have u managed to successfully test admob on IOS it doesn't open open on my app also for IAP. How can i test these plugins in test flight :S

  • CDogs1964

    Thanks so we ended with the Admob which is not working on IOS due to this

    I think i found the problem mm seems that the plugin has some bugs

    window["admob"]["setLicenseKey"](email, licenseKey); Uncaught type error cannot read property 'setLicenseKey'

    I think cranberrygame should check the plugin

  • CordovaAdmob plugin is breaking touch on IOS so ended up installing IAds for IOS and Admb for Android :S

  • CDogs1964 Thanks it worked fine yet the cordovaIAp is not working when I try to test purchase a product it does not do anything however it is working an android but no luck on IOS

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  • cranberrygame Please

    I already bought the plugins but there is no support for them

    I am having this error when i build on IOS admob plugin

    fatal error: 'GoogleMobileAds/GADAdSize.h' file not found

    #import <GoogleMobileAds/GADAdSize.h>

    ^

    1 error generated.

    Also I am having errors building On android using your facebook share plugin

  • mediadi How are you adding the plugin to the project? Plugin manager or through the additions.xml file?

    Hi,

    I used the plugin manager inside intelxdk.

  • Hello I am having this error using your admob plugin on intelxdk when i build to IOS

    fatal error: 'GoogleMobileAds/GADAdSize.h' file not found

    #import <GoogleMobileAds/GADAdSize.h>

    ^

    1 error generated.

  • Problem Description

    Setting size on every tick will crash physics behavior .

    Attach a Capx

    Done

    Description of Capx

    It is an example for creating a physics object and scaling it down at every tick

    Steps to Reproduce Bug

      Create a physics object from a sprite . Put a mouse object to create objects at mouse.x mouse.y Create a script to scale the object down at every tick . Disable collision between objects.

    Observed Result

    The sprite stands in the same position crashing the physics properties of the object.

    Expected Result

    The physics behavior should be still intact.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.0

    Construct 2 Version ID

    175 beta

  • Hey <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Take a look about google's Box2D liquid fun hope that there is a way to integrate it with construct 2 .

    http://google.github.io/liquidfun/

  • Hi Pode,

    Is there a way to make the plugin work with cocoonjs webview ?

  • Yep this will lower the memory usage and also it will help in screen resizing :D

  • Hey Ashley look at this new feature for game maker studio it supports vectors inside the engine is there a way to support this also inside construct 2.

    yoyogames.com/tech_blog/33

    Thanks