MechaBowser's Forum Posts

  • That's fixed in the next build. Array in 0.98.8 reads with 0-based indices still, I think.

    so lemme get it straight

    it inserts values in the array using 1-based, but reads using 0-based?

  • I have an issue with arrays.

    I set array entry 1,1 to 5. Whenever I try to get the value of 1,1 it returns empty. How can I solve this?

  • I think it happens with global sprites.

  • For further references, I found out why it happens.

    The undo/redo buttons are messed up and cause this behavior.

  • If there is nothing that can be done, then there is no use in me sharing the code, I guess.

  • Show us the cap, please?

    Here it is.

    The script "Achievements" is the one that replaced "Layout 4 Events" and "Game_Engine".

  • didnt you save incremental backups? just revert, if you didnt thats a very bad practice, remember construct isnt bug free yet.

    I edited my post just a minute before you posted. I have no backup. All I have is the messed up source file, and a working executable. I was hoping it would be, somehow, possible to reverse-engineer the executable.

  • may I add how incredibly pissed I am

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  • I had made a 4-layout game, with 2 additional event sheets.

    Just now, I made a new event sheet and saved. Somehow, after I added an action to this event sheet, it replaced all my other remaining event sheets, ruining my entire game.

    I have no backup of it, as I assumed it was toggled on by default like in MMF2. I do have, however, an exectuable of my game before it messed up.

    Help

  • Why wouldn't that work? I just ran a test, and it seems to work fine for a full screen blur, if that's what you're trying to do.

    Oh I'm sorry, I didn't know effects parameter manipulation for objects worked during runtime!

    Is there any way to have a parameter for the BlurMask, then? Because I can't seem to find any...

  • Having ogg support would seem appropriate, though. If I need multiple music for effects such as ambience, then its impossible without lowering the quality so much that it hurts the years ( either that, or have each music file be 30mb... )

  • I just edited my earlier post, I'll repeat it though... "Load" and "Autoplay from resource" only work for .wav files, so if you want to use sound effects, you want to convert ogg to wav.

    Playing ogg as music works fine, though.

    then why does it say that oggs are a supported channel file format?

  • You are using the Application runtime, you should be using DirectX9 runtime for game and such, probably audio too... I'm not sure what you want to come up with. Most plugins are made for DirectX9 runtime. But I don't think this is related to your problem.

    I use the DirectX9 runtime, however, I tried to keep this application 'clean' so I chose the Application runtime. Same error, though.

  • For now you can try simulating a layer effect with a window-sized canvas object and 'grab layout before drawing' enabled.

    that wouldn't work too well if I wanted, say, a blur effect.

    which is infact what I'm trying to achieve

  • Well that is a huge letdown.

    Oh well, thanks for the reply! Only one question left for me at the moment