fisholith
Well, I still have a problem - I update the real ship, then update the ghost ship, then loop it 100 times, but the ghost doesn't update and stays in the same place as the real ship, spawning 100 dots every tick. My every tick event looks like this:
Start tick
Do physics stuff and update real ship
Set ghost's state to ship's state
(sub-event)Repeat 100 times
Do physics on ghost
Spawn dot on ghost
End tick
Yet the ghost doesn't update and spews dots in the same place.