Hey guys, I'm stumped. Now please keep in mind I am an absolute beginner so go easy on me. Below is the relevant part of my event list for the game I'm making. I don't know if I'm just using sub-events incorrectly, but here's what is happening.
I thought that, given there's a condition for the layer to visible, then interacting with the buttons wouldn't be possible once a button was pressed. Yet, I still can (ex: gaining depth, gold, and taking damage when clicking on where the "hole" option used to be). I got around this by changing the conditions to check if the sprites are visible rather than the whole layer.
But I don't understand, why wouldn't the layer visibility condition do the trick? Thanks in advance!