I'm making a very "ambitious" game on this wonderful 2d engine. It's based off of Minecraft, so you can imagine how tiny the resolution is. I was expecting some low-poly, but highly "pixely" images, but instead I'm getting a gigantic blur that is unrecognizable from up close. Not many of my sprites are above 16x16. Are they just to small? I would have imagined that these images would be very blocky and low res, but blurry beyond belief? Is there a solution to this, or must my life be made even harder by having to increase the sizes of all of my sprites of varying sizes by an exact proportion for them to even come up as a low poly image?