Mayfly's Forum Posts

  • bump.

    Anyone able to help?

  • Hi austin,

    I am using the latest beta of construct 2, cocoonjs latest version and using Android. Testing on galaxy s3. Cheers

  • Hi,

    I've searched through the forums here and on Ludei and still having trouble setting up ads for apps using construct2 with CocoonJS.

    I have a developer account on ludei and have my banner ad in the cloud compiler. When I load the app I just get the mopub test app.

    I have been on mopub and linked them up and added some networks that are listed on the ludei site to be working.

    I am not sure if this is all the steps required or if I need to set up an ad campaign? I started looking into this but I was confused as it did not look free?

    Any help would be appreciated and I'm sure help some others.

    Thanks

  • austin

    Hey sorry its been ages since I've progressed my game. The latest version of the plugin I still have alot of it missing. I also get trouble logging in sometimes, touch presses activated just next to where you press. Also he share button for titter and facebook do not work for me.

  • Just uploaded my first mobile app to google play stores. It's just a very simple tilt / touch controlled game where you need to move monkey and dodge incoming balls for as long as possible.

    Contains online scoreboard and achievements thanks to clay.io =)

    It was made really just as a test for mobile performance. I have a couple other apps in the making (2D short mat bowls) that I am working on for mobile but I thought I'd do a really simple one and test I can release it first!!

    Hopefully you can enjoy =)

    Google Play Link:

  • Hi,

    I managed to get this working once I installed Jave 6. I get a signed /apk file that I can install on my phone / tablet. But if I try and publish to google play store it tells me I have more than one key signed? Anyone know how to help?

  • Hi,

    I've just discovered Clay.io today. Amazing!!! I was gutted I could not implement facebook into my Android app I am making in C2 but it meant I looked and saw the Clay.io plugin. Very impressed with the site / plugin so far. ALthough I also get a scaling issue. Sometimes the scoreboard comes up half the screen, sometimes less. Seems a bit random on how well it will show? Is there anyway to change th

    <img src="https://dl.dropboxusercontent.com/u/63142990/Screenshot_2013-07-30-20-58-48.png" border="0" />

  • I downloaded and tested on my S3 and it works. It's a screen filling up with red squares and a counter....

    Maybe try re-installing the launcher on your phone?

    Do you have the 1.4 launcher?

  • "- How do we integrate the game with Facebook? I want the users to be able to publish their score to their walls

    - I have the same need with twitter. I want my users to be able to tweet about their scores.

    I am looking at doing the same. Does anyone know how to do this?

  • Are you using bullet behavoir or bounce? I had something similar in a game I am making using Cocoon. Lags when objects bounce =( I have not found a fix yet

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  • Bowls game im working on for android

    [tube]jA6HxSuafys[/tube]

  • A couple of the games I'm slowly progressing.

    2D racer, Dodge Ball and Short mat bowls game.

  • I am also looking for the text plugin. Any luck with this yet?

  • I started a new mobile game, one that I thought it would be able to handle with good FPS. Although it seems that even a couple of bouncing balls causes lag when they bounce off the layer. Is there a more efficient way to improve this? (I've implemented the mobile optimizing ideas on the forums)

    I've attached the caps / cocoonjs export.

    dropbox.com/s/6ck4joryy9l0rty/speed.capx

    dropbox.com/s/omupcli2xnwhxp5/Speed.zip

    Many thanks for any help.

  • I've been experimenting with this to try and figure what is causing this strange behavior. I have notice that if when I turn the collisions off, I also set the speed to 0 (for both x and y) then I cannot make contact past the line. You also cannot notice this as the square is controlled by the mouse, so it seems to be a fix for this issue. I would however like to try and fix this for when the objects are moving as bouncing balls, so using this way around wouldn't work as I'd stop the balls completely.