I started a new mobile game, one that I thought it would be able to handle with good FPS. Although it seems that even a couple of bouncing balls causes lag when they bounce off the layer. Is there a more efficient way to improve this? (I've implemented the mobile optimizing ideas on the forums)
I've attached the caps / cocoonjs export.
dropbox.com/s/6ck4joryy9l0rty/speed.capx
dropbox.com/s/omupcli2xnwhxp5/Speed.zip
Many thanks for any help.