Mayfly's Forum Posts

  • Tested out the new CocoonIO and it definitely gets a much better speed for my short mat bowls app. Annoying thing is I used the PeerJS plugin to make online matches so this isn't compatible. Shame as otherwise it could be a viable alternative now. XDK seems to get slower for me with newer releases =(

    Anyone using the new CocoonIO know how to fix the screen scaling issue?

    Thanks,

  • Thanks Eren

    AlexInRage Just tested and after using the mouse to the left of the screen to do the options and click the start button. (This was difficult to click without the menu going). The key to accelerate is R

  • AlexInRage

    If you can post the files in a .zip I can have a look. I tried to open this example ages ago but never managed to find all the plugins etc to get it open.

    Thanks,

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I followed the pandora a little online and was tempted to get one. But as Ashley mentioned the hardware managed to be outdated by the time they actually for the thing out and that seems to be the same with this model. Shame as its a really nice idea and the guys put in alot of hard work into it. Technology just moves so fast!

  • This plugin looks very interesting. Would a game like the old megadrive classic 'super skidmarks' be possible? I'm looking to try a 3d off road game with collisions.

  • iwissky

    PeerJS plugin works on Android mobile if creating through XDK compiler. unfortunately it wasn't working on CocoonJS (although not sure if any updates since last 4 months have changed this as I've been away from App making). Are you on skype? I can add you and go through an example of connecting peerJS plugin if you like. I think if I dig through I have an example of just a chat program testing connections at least.

  • Jijin

    A tutorial would be great. I think clay.io is causing loading issues on my game so I'd love to drop that and goto Google play services for high scores and achievements

  • newlee

    Just installed Construct2 on my Teclast Air II. Runs very well but I have the right click trouble. Any tips on this without a pen?

  • iwissky yes for some reason my app gets stuck at a black screen sometime. I think its the clay.io plugin used so hopefully once I learn / implement Google Play services it will fix it. Also being online helps it load for some reason. (Although the Lite version seems to load fine??). If you get stuck at the black screen, try pressing home button, then bring up the multi task window and reload back into the app. Helps it work for me on my tablet. I am not using the standard multiplayer plugin, but the peerjs one.

  • Hi TheWyrm

    I did multiplayer for my mobile app on Android Touch Bowls. I started it before the multiplayer plugin was out on C2 so I made it with the PeerJS plugin. It works using crosswalk XDK to wrap it. For my next game I will look at using the official plugin as I have got it connecting with XDK / crosswalk. Neither work with CocoonJS.

    I have tested my app online and it also works cross play desktop on Chrome browser will connect to Android using crosswalk / XDK =)

  • It's a shame because the physics work so well. Gives nice pedal animations / bike rotations. Shame it stutters a little when scrolling =(

    I have tried some additional measures to improve performance

    • played around with scaling (graphics settings example I found)
    • Made the player collision polygon simpler shapes / less sides

    I still can't get it to run smooth, still jerks when scrolling =( Hopefully someone can help with this or give more optimising tips

  • damasiusw

    Had a little look at this just now. It seems it was related to the fact that you had the touchstate variable as a local one rather than global. If you move up to the top so its global then it works for both ways. I guess C2 was setting it back to 0 every time it was running through the code? By moving it out it did cause some other issues with the controls going a little funny so I changed a few other bits. I've attached the .Capx file edited and also a link to it on dropbox. Hopefully this helps =) The lines I amended I have bookmarked so you can see what changed (around 3/4 lines). You will also need to change back the text - test as I changed it to append so I could see what values of touchstate were being passed.

    Capx:

    https://dl.dropboxusercontent.com/u/631 ... trols.capx

    Online Link:

    https://dl.dropboxusercontent.com/u/631 ... index.html

  • I am building a mobile game which will use around 20 track pieces to form a layout. (Not all will be used on every track, but I have drawn 20 pieces will I'll use to generate some tracks).

    I have decided to make the tracks look 3D even though the player will only interact with it in 2d. (Will achieve this by putting the collision polygon in the middle of the sprite.)

    Does anyone know if either way below is more memory efficient than the other, taking into account this is for Android.

    1) 20 Sprites

    2) 1 Sprite with 20 animations, set to the correct track type.

    Cheers

  • I seem to make random style of games. I concentrate on making apps which can be released on mobile phone which makes it more of a challenge.

    Currently I have 4 apps on google play and one in the making. I seem to have a short attention span and hence having several games on the go. Monkey dodge ball was just my first app to get used to construct 2 and test releasing on mobile platform. Short mat bowls was taking it further and had the most work. Rush hour and soccer caps were experiments and I hope to continue these some day. 2D Bmx is my latest interest!

    1) Monkey Dodge Ball - Touch screen arcade game. Move the monkey and avoid the balls

    2) Short Mat Bowls Touch (Lite and Full) - Sports game. Roll your balls closer to the jack to win. (Works online)

    3) Rush Hour - Arcade puzzle game. Manage traffic lights to stops traffic games going off the screen

    4) Soccer CAPs - Tactical football game. Inspired when the world cup was.

    5) 2D BMX - Side scrolling physics bmx game.

    I have some other ideas but am trying to finish the ones I have started for now!!! (I have a beta touch screen skate boarding game, kaluki scoring app, isometric racing game attempt among other things!)

  • alvarop

    Nom Nom Apples.

    Racing will be my main concentration to start with. Time attack mode.

    Then I'll add an adventure mode, just like Elastomania. Spent so many hours on that game as a kid!