maXimum7's Forum Posts

  • 13 posts
  • How do you export it if not via construct?

  • I have to buy a bundle for this. It's a lot of money just for one feature but it seems like the only option I have.

    Nevertheless thanks for your suggestion :)

  • Is it only part of the mobile master collection? or can I get it as a standalone purchase?

  • Hi,

    I'm currently working on a game for Android and iOS. For this game I'm searching for a notification plugin.

    I want to notify the player via the notification of the OS at a specific time of day. Even if the game is suspended or not opened at all.

    I'm using C3 runtime for this project.

    Is there any good plugin for this?

  • Hi everyone,

    I'm currently trying to find out if it is possible to create save games using a service like Google Play Game Services or something similar in Construct 3.

    I don`t like the fact that my game is currently only saving locally using the LocalStorage Plugin.

    Is there a way to save the game online, so the player is able to play one savegame on multiple devices?

  • Thanks for the answers. It's always nice to learn something new about Construct. I guess I'll use unixtime for my game. Nevertheless it's good to know about being able to change the runtime.

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  • Thanks for your reply Nepeo. Unfortunately it seems like you are right. Why is it possible to install an Addon if the runtime isn't supported...?

    Do you have any suggestions, how to get the time of a mobile device? I want to check the time difference since the app was last opened.

  • Hey,

    I try to get the exact time of a mobile device in my project. I found an Addon called UTC Time https://www.construct.net/en/make-games/addons/97/utc-time which seems to do exactly what I need.

    I've installed it and it's showing up in my Addon Manager but I actually can't find any way to use it. It seems like I can't add it to my project. It doesn't show up in the "Create new object type menu" and I don't know any other way how to access it... I feel like I'm missing something completly obvious. How can I use this Addon?

  • I've exported it without compressing my script and assets and now it actually works...

  • Hello everyone,

    I've currently tried to export my Construct 3 game with NW.js for Windows and Mac. The Windows version runs without a problem but the Mac version doesn't. On double clicking on the version this Pop-Up is shown: "The program cannot be executed". I've already authorized MacOS to open software from unknown developers.

    Does anyone know about this problem?

    Max

  • kriand

    I'll test a combination of your solution and the one of

    This definetly helped me out a lot

  • Thanks to both of you for your solutions.

    I've actually tested both of them and choosed the solution of dop2000

    kriand Your version of the viewing angle works in my project too. The player looks around smooth between the angles 0 to 180 and 180 to 360. The transition between these two states is not very smooth. The player keeps twitching while changing the viewing angle for wxample from 179 to 181.

  • Hey everyone

    I'm currently working on a Top Down Twin Stick Shooter. I want to move the player with the left stick and the direction of aiming with the right stick. It's pretty much the standard controls for top down shooters like "Enter the Gungeon".

    I already have implemented some controls which do work but they are not perfect. My controls are not very smooth. It seems like the movement is always locked in one direction, so moving in circles is not easy. This is the code I already have:

    dropbox.com/s/06m9ejv4ddyghxw/Gamepad_controls_screenshot.png

    Can someone tell me how to get a smoother version of these controls? It would be perfect if the controls would be as good as in "Enter the Gungeon".

  • 13 posts