maximojo's Forum Posts

  • This is fantastic! Thank you for putting the other tutorials w/ C3P as well. Looking at how you setup the cooking game, I was able to make my cooking game a lot cleaner!!! Cheers.

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  • > A pet simulator and care game. I cannot find a tutorial for this topic anywhere for Construct.

    Do you have a specific game in mind that I can base it off of? Nintendogs or Tamagachi?

    Second this! A tutorial on how to make a game similar to nintendogs would be nice e.g. how to setup the simulation so that my interactions with the animal trigger other events.

    or turn-based battle games like pokemon or final fantasy.

  • Only few months for this quality is amazing. Great job!

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  • Thank you! This is exactly what I needed. Cheers!

  • Hi all,

    I'm working on a restaurant management game where the customer comes in with a set of ingredients for their food and I need to match it (sequence doesn't matter).

    I tried adding a instance variable to each item but don't know how to properly test the combinations. I couldn't find anything related to this type of game mechanic. Appreciate all the help. Thank you!!!

    This is the game mechanic I'm going for

    gamepix.com/play/yummy-taco

    I'm currently testing the combination 1 by 1 using this password box example from dop200.

  • Maybe admob couldn't authenticate your ID. Check your admob account settings and make sure you're using iOS test ads to test your game. developers.google.com/admob/ios/test-ads

  • Here you go:

    https://www.dropbox.com/s/wpc08rq21lc8qa7/PasswordBox.c3p?dl=0

    I used Button object for keys as it's easier, but of course you can use sprites.

    Thank you so much! Your method is so much easier than what I had setup originally.

  • At the end of each level for my game, I want players to open a safe using the right passcode (this passcode is a static 6-digit string) to earn rewards and proceed to the next level. This is the experience I have in mind:

    What is the most efficient way to do this and how do I make it so that the "*******" appear as I'm typing out the passcode. Thank you! Sorry if this question had been answered before, I couldn't find anything relevant.

  • You can make it a million pixels long if you like. But I would recommend using this method instead:

    https://howtoconstructdemos.com/generate-random-levels-from-pre-built-scenes/

    This is extremely helpful. Thanks!

  • For iOS you need to export it as an iOS (xcode) file and test it on your phone. Rememeber to use iOS test ads or your app might crash/won't load properly. developers.google.com/admob/ios/test-ads

  • maximojo have you submitted a bug report? Why does it seem like nobody else is effected by this? I even started a brand new project to see if maybe I messed it up while working on my project. but it even happens on a brand new project. After interstitial ad, audio is gone.

    I'm going to submit it soon! I just removed ads from the latest version of my game b/c the issue was stressing me out a lot hahaha

  • It's strange how this bug effects some people. I really don't understand it. maybe it's the new beta release?.. I just recently asked about this as well. Muting and unmuting doesn't work.

    This is my steps:

    Global boolean:(plays ad every 2 rounds)=true

    Start of layout/is interstitial NOT loaded > Create interstitial ad, unmute sound.

    >Toggle boolean

    On interstitial failed to load > Create interstitial ad

    Lives=1/Boolean=true/is interstitial ad loaded > mute sound, Show interstitial ad

    layout restarts

    How about does anyone know how I can migrate/downgrade to version 197.2? I can't open my file since it's saved on version 198.

    Yeah, I'm guessing some changes were made to admob and this issue is a result of that. Please let me know once you have found a solution!

  • > I've updated the Google Mobile Ads SDK to 7.58.0. The change should be live on the build server now for all versions of Construct, so I think this will resolve the problem already. Hopefully this won't have broken anything...

    still there is a problem.

    Sound is lost after playing the video ad.

    Restarting Layout solves this problem. (if music format .m4a)

    If advertising uses sound, then the sound disappears in the game.

    Yes, I'm facing the same issue with the sound disappearing after playing an ad. I thought it was something I did. Any updates? Ashley

  • I'm displaying an admob ad after 3 deaths. Everytime the ad is played successfully, it seems to "mute" all of my current bg music and sound effects. Like completely silent. The sounds returns after I load the ad a second time. Not sure if this a bug or not. This problem seems to be related to this with no solution: construct.net/en/forum/construct-2/general-discussion-17/admob-messing-sounds-119443

    Outcome I'm aiming for:

    • Play bg music at the start of layout
    • Mute music if ad is playing.
    • Unmute music if ad is not running