maxdilbe's Forum Posts

  • 5 posts
  • Hi,

    I am new to Construct2 so I had some difficulty trying to add an ease-in transition on mouse click event. It worked fine with "ease-both ways". Please help me on this..

    Thanks.

  • Oh sh*t..!

    Sorry. Wrong place..

  • Hi,

    I am new Construct2, so I cannot figure out how to add this external Timer plugin to Construct2. Please help me in this.

    Thanks.!

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  • Hi,

    In this current file Yann shared, we have to keep the mouse pressed for the player to move. How can we change it so that we just have to click somewhere in the layout and then the sprite will walk in animation to that location and stop? Without holding down the mouse?

    Thanks..

  • Hi, I have created a simple sprite animation in Construct2. I got the Sprites from the Bomberman game(Thanks for that). All the sprite animations work fine when I use the 8Direction behavior for the Sprite. I reduced the 8Direction behavior's property "Direction" to 4(I have not set diagonal sprite animations).

    But I'm confused about the sprite animations when using the PathFinding behavior. I need it to function similar to the 8Direction behavior. The path should be calculated without diagonals(Diagonals disabled). In the current project, the sprite just stays in one animation throughout.

    I don't have the necessary points to put URLS(Because of SPAM). So I put "dropbox" at the head of my URLS for the capx file. It's on dropbox. Just put the dropbox URL there.

    This is the file with 8Direction behavior:

    "dropbox"/s/91z35rl5u1pce5a/HUDTest.capx

    This is the file with PathFinding behavior:

    "dropbox"/s/r6oocgcs69nkuyw/HUDTest.capx

    Appreciate any help.. Thanks a lot!

  • 5 posts