Max19871's Forum Posts

  • Hi All, how can i get a var (or array, etc) specified in main.js from an event sheets action? I have an event, where with a mouse click i would like to get some vars value from main.js.

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  • As in object, I would like to copy/paste sprites & other objects between projects but I can't find Copy. It's that a bug or what?

  • As per subject, it is possible to change a sprite image at runtime with a canvas?

  • Switching sampling to linear everything become "aliased", but you pointed me in the right direction. I've solved setting fullscren quality to high and leaving sampling to point, cause i would like to mantain an 8bit look.

    Thank you!

  • Sorry for the late, here my settings..

  • Hi all, is there any way to remove aliasing on fonts? I would like to use font without aliasing in a pixel perfect game, see attached pic. In editor it is all ok, but in-game it seems aliased.

    What i'm wrong??

  • Hi all, it is correct that "restart layout" does'nt reset global vars and also layer effects parameters? I've added to my test project a layer effects to fade color in case of player death, but restarting layout the effects param does'nt reset. It is that correct?

  • As subject, theres any way so I can revert a project saved with beta (r115) c3 to stable c3?

  • Hi all, there is a way to get a layer effect parameter value?

  • Image Upload is not working, getting "An error has occurred [Error, Unknown object type]"

    Me too... can't upload any image.

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  • Signed now!

  • Hi, i've a problem with arrays. I've two functions in my js, the first one return an array as result, and it works correctly. Then i need to call the second one passing the array (stored in an alias) as parameter but it seems to not working. What i'm wrong!?

    As you can see, "wavePoints" is an array, and i would like to pass to "updateWavePoints" function.

  • I'm trying to understand how to do, even using only this two lines i can't get it to work. Both are 32x32 sprites with collision 32x32 polygon.

  • Hi Hoodloc, still same issue...