Mavoz's Forum Posts

  • 5 posts
  • Thanks very much for the information jakobdam and rozpustelnik.

    My guess was that Sprite Sheets made things more efficient...but is great to hear Construct 2 is clever enough to do this.

    I'm trialling using Crazy Talk Animator to make my own sprites...and so being able to import a folder of them with a simple 'Select All' makes the whole workflow incredibly simple.

    I'd made other Sprites in Corel Draw...but was just struggling with how to easily get them all easily aligned into a Sprite Sheet...for some reason even after even distribution I was still getting alignment issues, think I'll just stick with the individual file exports for now.

    Some other game engines like Unity do offer integration plug ins with 'Texture Packer'...but I'm not sure whether this would be useful for Construct or not.

    Anyway thanks again for the replies!

  • Thanks for the replies...much appreciated.

    So really there is no advantage in using a Sprite sheet? I'd just been watching a number of tutorials and they'd been using Sprite Sheets so figured maybe this was a more efficient method or something.

    Many of the sample files also seem to feature sprite sheets.

    Anyway importing the individual png's worked perfectly...and is easier.

    Is there any reason at all people would create Sprite Sheets?

  • Hi. I've created a bunch of individual PNG's that all animate nicely...but how does one actually go about actually easily creating a sprite sheet? (which I assume is the better way to go about bringing in 25 + images)

    I have found a tutorial on here that describes using Photoshop and grid lines...however other game engines out there seem to use a program called 'Texture Packer'

    Only trouble is it doesn't have an option for Construct 2 in the settings.

    Does anyone have a recommended workflow for creating Sprite sheets...and what factors does one need to keep in mind in terms of not 'bogging' our games down?

    Thanks for any advice!

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  • Thanks for the reply Skelooth...think I need to watch some more tutorials first before I can understand how what you've written actually is plugged in! (ie. I don't really understand where I can even choose "firework is active")

    I'm probably trying something which is currently a bit beyond my level of understanding:)

    Anyway thanks for the pointer! Appreciate your time.

  • Hi,

    New to Construct...loving it so far.

    In my first game I have my character colliding with a target object. In order to 'celebrate' the achievement I'd like a 'fireworks'.png to go off....ideally fireworks would briefly go up, then down and fade.

    I can get the fireworks to appear via spawn another object...I can also get them to fade....but don't know how I can get them to firstly travel briefly up and then go down before fading.

    Thanks for any clues!

  • 5 posts