Here is an example from other guide:
drive.google.com/file/d/1gNmCqh0M89jMtIJFfqLg_UfLCHYrh3yz/view
And the existed thread:
construct.net/en/forum/construct-3/how-do-i-8/create-trail-effect-bouncing-138484
For my solution, I have 3 progress bars, for example:
- first will have 40.
- second will have 80.
- last always 100.
You let them run at same time and here is result:
Oh I see.
So each sub progress should have their max.
They will keep increasing and stop when reach max value.
Change your maxValue for each round, then fill it normally.
ToeGap you said the dirt will replace grass tile, because you do on same tilemap, no matter how many layers that you have.
Here is my eventsheets and it worked.
You can have a boolean to trigger open/close the doors.
There is 2 options in my example:
drive.google.com/file/d/1ZqDhc17HrIZ1vPkeDwexl_eV1SSU-o35/view
Please raise your question if there is anything unclear.
I ussually do:
- Clear Browser cache
- Login Construct 3 again
- Connect with Drive again
- Then open the file
You should have 3 tilemaps on each player.
And becareful with the tilemap that you are select to put the tile on it.
Hello everyone,
I loaded an Youtube video into iframe.
I would like to know that if we have anyway to listen the actions of Youtube controls.
When user clicks Play/Pause we will know.
Thanks for your help!
Develop games in your browser. Powerful, performant & highly capable.
Here is an example:
drive.google.com/file/d/1lSqnxL6hLbLjPJq7HVMAbEuvquYGlsOJ/view
I'm not sure that what you want.
I think you can add a sprite as container of the text.
Then everywhere the text appear, the sprite will be displayed below.
You can use particle to do that.
Tweak the parameters to have the wanted snow effect.
C2 - youtube.com/watch
C3 - youtube.com/watch
You can create a boolean then when you toggle it to show/hide your pass.
If it equal true, set attribute "Type" of input text to "Text".
And if it is false, set attribute "Type" to "Password".
There you go:
drive.google.com/file/d/1TYCA8iNe81TQOzAqEoah-P4Lk-GkmciU/view