I think you can use the container.
It is in the properties of any object, select the objects you want and add into the container.
construct.net/en/make-games/manuals/construct-3/project-primitives/objects/containers
There is the file that I updated for you:
dropbox.com/s/k23eqku2temv3mh/audiotest%20%282%29.c3p
Ah, my bad when understand you want to repeat both of them at the same time.
Here is my fix:
Those are the sprites as your:
Here is what you should do:
And compare:
You need a variable to count how many times it was played.
Every time the sound ends, add 1 to that variable.
If that variable still smaller than the slider value, call it to play again.
Yes, I got the same issue.
Maybe it is a bug of Text box.
Hi friends! I saw that in the latest update we can now use 'lineThickness' in conjunction with 'outline'. Could someone please give an example of what this code would look like?
Hi friends! I saw that in the latest update we can now use 'lineThickness' in conjunction with 'outline'.
Could someone please give an example of what this code would look like?
Put it like this "[stroke][lineThickness=" & X & "] TEXT [/lineThickness][/stroke]"
Then you can adjust X to change the line thickness.
You mean the character is only walk under the light, is it correct?
If he touches the dark, game over?
You can repeat Dictionary.KeyCount to check Dictionary.Get("" & loopindex) that contains your keyword or not.
Try Repeat tokencount(text, " ")
Find tokenat(Text, loopindex, " ") within the library => display results.
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You already have the angleOfMotion of Bullet, then you can calculate the reflection.
You can design then store the tileJSON of tilemap, then load in the tilemap whenever you want.
You mean you want to display all results that have each word in your sentence, right?
You can have a variable to store the time of moving.
Then when the player starts moving, you add dt to it.
When the game over, stop adding and you have the distance = player speed * time of moving.