You can do like this:
REPEAT tokencount(AJAX.LastData, "|") => Text Append text: tokenat(AJAX.LastData, loopindex, "|") & newline & newline
I would like to join your project.
This is my portfolio:
nguyenquocdong2009.wixsite.com/portfolio
I made this game and I just make the player moves up when meets the stairs.
You can check my example here:
playpop.com/gun-stairs
I saw that you used many different tags for sfx.
You should group sfx in same tag like "gameSfx".
And "gameMusic" for music background in your game.
It will be easier for you can manage many sfx and music.
For Maverick, if you pass by Florence I will offer you a dinner...
Thank you gioca72, I would like to be tour guide you when you visit Hochiminh City also.
Hope you are fine with the pandemic.
You should save your project to single capx file and upload.
With caproj file, it can't be opened without your data.
I sent you a request because I can't access your file.
I updated my c3p file with stars system.
If you interest, please contact me on email: nguyenquocdong2009heh@gmail.com
My portfolio: nguyenquocdong2009.wixsite.com/portfolio
lp96, as bartalluyn mentioned, you should put the action save to Local Storage in the triggered once condition.
Develop games in your browser. Powerful, performant & highly capable.
If your light beam is a sprite, you can use:
If ghost overlap light_beam
>(Sub-event)Every X second => Subtract X from ghost.HP
Can you upload your project or screenshot?
It will help us a lot to imagine your problem :)
Much cleaner that way. But if I want to put a set text on/off, I can't do it like that.
You can check if ON = true -> set text to "ON" and same false for "OFF"
You should use same key in Local Storage:
And here is my fixed version:
drive.google.com/file/d/1duo8KxpfgOwxZ-bHpxaXNPaxmOOqNQIB/view
+ Use 1 Level icon instead 4
+ Add instance variable currentLevel for Level icon
Don't hesitate if you have any question.
You should use toggle boolean.
Then set the animation equal boolean value.