MattMuzi's Forum Posts

  • 6 posts
  • So, I'm making another drag and drop game and I've some issues when the object is overlapping another object in the same spot. I've create some global variables that holds the position X and Y before dragging the item, and an ID to differentiate the objects (because they are only one sprite with different animations inside). I need to make the object return to his original position or change position with the other object without overlapping him (the object is named: Nomes in the screenshot below).

  • dop2000 something went wrong, the objects and the panel now are "flashing" (They are changing their position to the max and the min point Y I think)

  • I need some help to make a menu scroll bar for my game.

    The problem is that the objects don't follow the bar when I move it, and I didn't find any tutorial to help me out

    In the image, the blue dots are the place where the objects will spawn randomly

    (it's a mobile drag and drop game)

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  • I need to make some object shuffle between them without desorganize their position (like the second picture)

  • Thanks dop2000

    I've forgot to ask if it is possible to recive the right or wrong answer only after putting all the objects in a place, so I can make the score system.

    Something like a "confirm" button that show your result after placing the objects

  • I need some help to make a drag and drop game where you need to put some objects in a shelf, each one of them has a specific place. If you put one in a wrong spot, you don't recive any points.

    I have no ideia how to make this "checking" if the object is in a wrong spot

    The image showing the idea

  • 6 posts