Matte18_ITA's Forum Posts

  • 4 posts
  • The issue is that using the default car behavior comes with it's own collision with a solid object. So even if you did temporarily turn off car and on physics and then transfer the calculated velocity and turn off physics and back on with the car the rotation would still take you manually applying it using variable to keep track of rotational torque. You can't have two collision deciding behaviors on at the same time.

    The fix I chose for this was to ditch the car behavior entirely and use physics behavior only and manually create the car movement. The only thing different than basic movement will be the car movement angle has to catch up to the direction your pointing, which is no big deal, in fact this is the only way to pull a 180 and drive backwards kind of technique as well because the max drift is like 90 degrees with default car behavior meaning it doesn't have a smooth in-motion method of transitioning between forward and backwards movement.

    Thanks for the answer. Not being very good with physical behavior, do you have any suggestions on how to make my top-down machine move and how to make it turn for example in curves?

  • Hello everyone. I’m developing an F1 based game where I have 20 cars running on the track. One of the 20 is represented by the player while the other 19 are all instances of the same object that represents the other machines. So now all these objects have the Car behavior to make the movements. However, I don’t know how to handle collisions. In fact, if I apply solid behavior, machines bounce off with nonreal bounces. If I apply physical behavior, machines overlap and don’t respect collisions. Do you have any idea?

  • Hi everyone, I have a problem with Construct's Android export. After I add multiplayer with the official Construct plugin, after I export for Android the game opens and gets stuck on the game loading screen. Anyone know how to fix?

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  • Hello guys. I have to import a job from c2 to c3 but unfortunately I don’t care because I haven’t installed some addon on c3. Does anyone know where I can find the following converted plugins from c2 to c3?

    Copy to clipboard plugin (Rex_copytoclipboard)

    Timeline plugin (Rex_timeline)

    Import plugin (mck_import)

    Behavior Typing (Rex_text_typing)

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  • 4 posts