mattbedford's Forum Posts

  • 3 posts
  • Ahhh, OK. Resolved it.

    I tested on a slightly-more-up-to-date iPad and it worked just fine.

    Thanks for the help anyway - I appreciated the effort.

    Best,

    Matt

  • Hi and thank you very much for your suggestion! I tried it out, but no luck I'm afraid. :(

    Anyway, yes - you understood completely: I had the sprite button set to fire with the On tap gesture on sprite event, but now I changed it to on touch and removed the text entry box completely - same result as before: game loads, but sprite and buttons both remain inoperative.

    But wait... it gets worse...

    I tried taking out the initial layout, so it would load directly into the gameplay on the "second" layout: the loading screen appears, but instead of my Level 1, all that loads is a black/blank screen.

    I'll update iOS in the meantime (it can't hurt) but I'm still very much stuck.

    Any ideas?

    Thanks again.

    Matt

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  • Hi all,

    I have a game based on the "Physics Catapult" template, built using R131: it's a basic angry birds clone.

    I've exported to HTML5: on Windows/Chrome and Android it works as expected, but not ipad Safari.

    The initial layout features a text entry box and a button object which, when clicked, should load level 1 layout. (Naturally, the project uses the Touch Object.)

    Problem is that the button doesn't work. I've tried changing it to a sprite object "button" to call the same events, but that doesn't work either.

    Problem occurs both if I access the game directly or via an iFrame.

    I know IOS has trouble with music, so I've tried deleting it from the initial loading screen, but no joy.

    Does anyone know why this might happen?

    Thanks very much,

    Matt

  • 3 posts